The Lair of Shiva the Destroyer 09

Level 9

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', GauthRoom #2, 30' x 50', EmptyRoom #3, 30' x 30', Yuan-ti Nightmare Speaker and 10 x Yuan-ti PurebloodRoom #4, 30' x 50', EmptyRoom #5, 50' x 50', EmptyRoom #6, 50' x 50', AlkilithRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', EmptyRoom #10, 30' x 30', EmptyRoom #11, 50' x 30', 5 x Young Kruthik and 8 x Adult KruthikRoom #12, 30' x 50', EmptyRoom #13, 30' x 50', Balhannoth and 1 x Gibbering MoutherRoom #14, 50' x 50', EmptyRoom #15, 50' x 50', 15 x Hobgoblin and 1 x BugbearRoom #16, 30' x 30', EmptyRoom #17, 50' x 50', 3 x MimicRoom #18, 30' x 30', 2 x FomorianRoom #19, 30' x 30', EmptyRoom #20, 50' x 50', Drider and 1 x Giant SpiderRoom #21, 30' x 50', EmptyRoom #22, 30' x 30', Aboleth and 3 x Kuo-toaRoom #23, 30' x 50', EmptyRoom #24, 50' x 50', EmptyRoom #25, 30' x 50', Kruthik Hive Lord and 2 x Adult KruthikRoom #26, 30' x 30', 2 x Duergar Stone Guard and 1 x Adult OblexRoom #27, 30' x 50', Bugbear Chief and 3 x BugbearRoom #28, 30' x 30', EmptyRoom #29, 50' x 30', EmptyRoom #30, 30' x 30', EmptyRoom #31, 50' x 50', EmptyRoom #32, 50' x 50', EmptyRoom #33, 50' x 30', Hidden TreasureRoom #34, 50' x 50', EmptyRoom #35, 30' x 30', Wraith and 6 x SpecterRoom #36, 30' x 30', Symbol of Panic, Hidden TreasureRoom #37, 50' x 50', Mindwitness and 1 x Mind FlayerRoom #38, 30' x 50', EmptyRoom #39, 30' x 50', Female Steeder and 11 x Male Steeder, Scythe BladeRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', Duergar Mind Master and 11 x Duergar, Symbol of PanicRoom #43, 50' x 30', Spirit Troll and 1 x TrollRoom #44, 30' x 50', EmptyRoom #45, 30' x 50', EmptyRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', EmptyRoom #48, 30' x 50', Neogi Master and 3 x NeogiRoom #49, 50' x 30', Kuo-toa Whip and 12 x Kuo-toaRoom #50, 50' x 30', Ghast and 14 x GhoulRoom #51, 30' x 50', Xvart Warlock of Raxivort and 15 x XvartRoom #52, 50' x 30', Duergar Warlord and 2 x DuergarRoom #53, 50' x 50', Gloom WeaverRoom #54, 30' x 30', Duergar Stone Guard and 9 x DuergarRoom #55, 50' x 30', Bugbear Chief and 9 x BugbearRoom #56, 30' x 30', Wight and 11 x ZombieRoom #57, 50' x 50', EmptyRoom #58, 30' x 50', EmptyRoom #59, 30' x 50', EmptyRoom #60, 50' x 50', EmptyRoom #61, 30' x 30', Drow House Captain and 1 x Drow, Guillotine Blade, Hidden TreasureRoom #62, 30' x 30', 8 x Meazel and 1 x Adult OblexRoom #63, 30' x 50', EmptyRoom #64, 50' x 30', EmptyRoom #65, 30' x 30', Fire GiantRoom #66, 30' x 50', 11 x Xvart and 19 x Giant RatRoom #67, 30' x 50', Draegloth and 4 x DrowRoom #68, 50' x 30', Rot Troll and 1 x Troll, Concealed Pit with SpikesRoom #69, 50' x 50', 10 x Xvart and 17 x Giant RatRoom #70, 30' x 30', Drow Priestess of Lolth and 6 x DrowRoom #71, 30' x 50', EmptyRoom #72, 50' x 50', 6 x Derro Savant and 13 x DerroRoom #73, 50' x 50', Soul MongerRoom #74, 50' x 30', Wraith and 8 x GhoulRoom #75, 50' x 50', EmptyRoom #76, 30' x 50', Mindwitness and 1 x Mind FlayerRoom #77, 50' x 30', Rot Troll and 1 x TrollRoom #78, 50' x 50', Alhoon and 2 x Shadow MastiffRoom #79, 30' x 50', Hobgoblin Devastator and 13 x HobgoblinRoom #80, 30' x 50', 8 x Goblin and 8 x WolfRoom #81, 30' x 30', EmptyRoom #82, 30' x 30', EmptyRoom #83, 50' x 50', EmptyRoom #84, 50' x 30', Choldrith and 2 x Cave FisherRoom #85, 30' x 50', EmptyRoom #86, 30' x 50', EmptyRoom #87, 30' x 30', EmptyRoom #88, 30' x 50', EmptyRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', Spectator and 7 x Nothic, Heavy Chain FlailRoom #91, 30' x 30', Drow House Captain and 7 x DrowRoom #92, 30' x 50', 8 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #93, 30' x 50', GauthRoom #94, 30' x 30', Kuo-toa Whip and 11 x Kuo-toaRoom #95, 50' x 50', Xvart Warlock of Raxivort and 15 x Giant RatRoom #96, 30' x 30', Drow Mage and 1 x ChitineRoom #97, 30' x 30', Hidden TreasureRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', Kuo-toa Archpriest and 3 x Kuo-toaRoom #100, 50' x 30', EmptyRoom #101, 30' x 30', 4 x Duergar Hammerer and 9 x DuergarRoom #102, 30' x 50', EmptyRoom #103, 30' x 50', Aboleth and 1 x Kuo-toa Archpriest, Teleporter CrystalRoom #104, 50' x 30', Orc War Chief and 4 x OrcRoom #105, 30' x 50', EmptyRoom #106, 30' x 30', Hidden TreasureRoom #107, 30' x 50', EmptyRoom #108, 50' x 50', EmptyRoom #109, 30' x 30', Neogi Master and 4 x NeogiRoom #110, 30' x 50', Hidden TreasureRoom #111, 30' x 30', 12 x Svirfneblin and 1 x XornRoom #112, 30' x 30', 6 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #113, 30' x 30', EmptyRoom #114, 50' x 50', Darkling Elder and 11 x DarklingRoom #115, 30' x 30', EmptyRoom #116, 30' x 30', EmptyRoom #117, 30' x 30', 11 x Orc and 1 x TrollRoom #118, 30' x 50', Neogi and 15 x Neogi HatchlingRoom #119, 50' x 30', Hidden TreasureRoom #120, 50' x 30', Kuo-toa Archpriest and 4 x Kuo-toa WhipRoom #121, 30' x 50', EmptyRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', EmptyRoom #124, 30' x 50', EmptyRoom #125, 50' x 30', Alhoon and 2 x Shadow Mastiff, Thunder BlasterRoom #126, 30' x 30', 12 x Svirfneblin, Heavy Chain Flail, Hidden TreasureRoom #127, 50' x 50', Xvart Warlock of Raxivort and 15 x XvartRoom #128, 30' x 50', EmptyRoom #129, 30' x 30', 8 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', Elder OblexRoom #132, 30' x 50', Myconid Sovereign and 13 x Quaggoth Spore ServantRoom #133, 50' x 50', 7 x DuergarRoom #134, 50' x 50', EmptyRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', Hobgoblin Devastator and 13 x HobgoblinRoom #137, 30' x 50', EmptyRoom #138, 50' x 30', Drow ShadowbladeRoom #139, 30' x 30', EmptyRoom #140, 50' x 50', Kuo-toa Whip and 15 x Kuo-toaRoom #141, 50' x 30', Tanarukk and 12 x OrcRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', Mind Flayer and 1 x Quaggoth, Concealed Pit with Spikes, Hidden TreasureRoom #144, 50' x 50', Stone Giant and 2 x Saber-toothed TigerRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', EmptyRoom #147, 50' x 30', EmptyRoom #148, 30' x 50', 6 x MimicRoom #149, 50' x 50', EmptyRoom #150, 30' x 50', EmptyRoom #151, 50' x 50', Elder OblexRoom #152, 50' x 50', Wraith and 8 x GhoulRoom #153, 50' x 50', Ulitharid and 1 x Mind FlayerRoom #154, 30' x 30', Myconid Sovereign and 14 x Quaggoth Spore Servant, Teleporter Crystal, Hidden TreasureRoom #155, 30' x 30', Neogi and 14 x Neogi HatchlingRoom #156, 30' x 50', Mind Flayer Arcanist and 1 x Intellect DevourerRoom #157, 30' x 30', EmptyRoom #158, 30' x 50', Duergar Screamer and 3 x DuergarRoom #159, 30' x 50', EmptyRoom #160, 50' x 50', 13 x SvirfneblinRoom #161, 30' x 30', EmptyRoom #162, 30' x 50', EmptyRoom #163, 30' x 50', EmptyRoom #164, 50' x 30', Orc Hand of Yurtrus and 10 x OrcRoom #165, 30' x 50', EmptyRoom #166, 30' x 50', EmptyRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', Fire Giant and 1 x Red Dragon WyrmlingRoom #169, 50' x 50', Drow Priestess of Lolth and 3 x QuaggothRoom #170, 30' x 50', Ogre Chain Brute and 6 x OgreRoom #171, 30' x 50', 10 x Firenewt WarriorRoom #172, 30' x 30', Hidden TreasureRoom #173, 30' x 50', 2 x Orog and 1 x EttinRoom #174, 50' x 30', EmptyRoom #175, 30' x 50', Death KissRoom #176, 30' x 50', Spawn of Kyuss and 6 x ZombieRoom #177, 30' x 50', EmptyRoom #178, 30' x 50', 13 x Goblin and 13 x WolfRoom #179, 50' x 30', EmptyRoom #180, 50' x 30', EmptyRoom #181, 50' x 50', Hidden TreasureRoom #182, 30' x 30', EmptyRoom #183, 30' x 30', EmptyRoom #184, 30' x 30', EmptyRoom #185, 50' x 50', Drow Shadowblade and 5 x DrowRoom #186, 50' x 30', Drow Priestess of Lolth and 1 x DrowRoom #187, 50' x 50', 14 x Orc and 1 x OgreRoom #188, 50' x 30', Magic Missle TrapRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', 15 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #191, 30' x 50', Quaggoth Thonot and 4 x QuaggothRoom #192, 50' x 50', EmptyRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', EmptyRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', Kobold Scale Sorcerer and 15 x KoboldRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', EmptyRoom #199, 50' x 50', Nilbog and 15 x Goblin, Poisoned Net Trap, Hidden TreasureRoom #200, 30' x 30', 8 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #201, 30' x 30', EmptyRoom #202, 50' x 50', Ice Spear Trap, Hidden TreasureRoom #203, 50' x 50', Venom Troll and 1 x TrollRoom #204, 50' x 30', EmptyRoom #205, 50' x 50', EmptyRoom #206, 50' x 50', Kobold Scale Sorcerer and 15 x KoboldRoom #207, 30' x 30', EmptyRoom #208, 50' x 30', Duergar Warlord and 5 x DuergarRoom #209, 30' x 50', Orc Eye of Gruumsh and 8 x OrcRoom #210, 50' x 30', Venom Troll and 1 x TrollRoom #211, 50' x 50', EmptyRoom #212, 50' x 50', Gauth, Hidden TreasureRoom #213, 50' x 30', 14 x Svirfneblin, Hidden TreasureRoom #214, 50' x 30', Neogi Master and 2 x NeogiRoom #215, 50' x 50', Poisoned Net Trap, Hidden TreasureRoom #216, 50' x 30', EmptyRoom #217, 50' x 30', EmptyRoom #218, 30' x 50', Choldrith and 3 x Cave FisherRoom #219, 50' x 50', Mind Flayer and 10 x TroglodyteRoom #220, 30' x 50', Bugbear Chief and 7 x Bugbear, Thunder BlasterRoom #221, 30' x 30', Drow Mage and 8 x Drow, Hidden TreasureRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', EmptyRoom #224, 50' x 30', EmptyRoom #225, 50' x 50', EmptyRoom #226, 30' x 50', EmptyRoom #227, 30' x 50', Kruthik Hive Lord and 3 x Adult KruthikRoom #228, 50' x 30', Falling Block, Hidden TreasureRoom #229, 30' x 30', Tanarukk and 6 x Orc, Greater Acid Spray, Hidden TreasureRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', Falling Cage TrapRoom #232, 50' x 50', Rune of Paralyzation, Hidden TreasureRoom #233, 50' x 30', EmptyRoom #234, 30' x 30', Spirit Troll and 1 x TrollRoom #235, 30' x 50', FroghemothRoom #236, 50' x 30', GauthRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', Hobgoblin Warlord and 5 x HobgoblinRoom #239, 30' x 30', 12 x Hobgoblin and 1 x BugbearRoom #240, 30' x 30', 4 x Duergar Soulblade and 8 x DuergarRoom #241, 50' x 30', Wraith and 8 x GhoulRoom #242, 50' x 50', Bugbear Chief and 13 x BugbearRoom #243, 30' x 30', AlkilithRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', Darkling Elder and 12 x DarklingRoom #246, 30' x 30', Drow Mage and 3 x DrowRoom #247, 30' x 50', Drow Shadowblade and 3 x Drow, Scythe Blade, Hidden TreasureRoom #248, 50' x 30', 5 x Duergar Stone Guard and 1 x Adult OblexRoom #249, 30' x 30', Wraith and 5 x GhoulRoom #250, 30' x 30', EmptyRoom #251, 50' x 50', Rune of Fear, Hidden TreasureRoom #252, 50' x 50', Wraith and 1 x WightRoom #253, 30' x 50', 10 x Xvart and 17 x Giant RatRoom #254, 30' x 30', Kobold Dragonshield and 15 x KoboldRoom #255, 50' x 50', Kobold Scale Sorcerer and 15 x KoboldRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', 2 x Chitine and 6 x Cave FisherRoom #258, 50' x 50', EmptyRoom #259, 50' x 30', Spirit Troll and 1 x TrollRoom #260, 30' x 50', EmptyRoom #261, 30' x 30', Neogi and 12 x Neogi HatchlingRoom #262, 30' x 30', EmptyRoom #263, 30' x 30', Quaggoth Thonot and 4 x QuaggothRoom #264, 50' x 50', GauthRoom #265, 30' x 50', EmptyRoom #266, 30' x 50', EmptyRoom #267, 30' x 30', Spirit Troll and 1 x TrollRoom #268, 30' x 30', Teleporter Crystal, Hidden TreasureRoom #269, 50' x 50', Choldrith and 11 x Chitine, Teleporter CrystalRoom #270, 50' x 50', Duergar Stone Guard and 9 x DuergarRoom #271, 30' x 30', EmptyRoom #272, 30' x 50', EmptyRoom #273, 30' x 50', EmptyRoom #274, 30' x 30', 5 x Adult KruthikRoom #275, 30' x 50', EmptyRoom #276, 50' x 50', EmptyRoom #277, 30' x 50', 15 x Kobold InventorRoom #278, 50' x 30', Spirit Troll and 1 x TrollRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', 7 x MeazelRoom #281, 50' x 30', Tanarukk and 12 x OrcRoom #282, 30' x 30', Duergar Warlord and 6 x Duergar SoulbladeRoom #283, 50' x 30', Quaggoth Thonot and 3 x QuaggothRoom #284, 30' x 50', EmptyRoom #285, 50' x 50', Yuan-ti Mind Whisperer and 3 x Yuan-ti PurebloodRoom #286, 30' x 50', Choldrith and 11 x ChitineRoom #287, 50' x 50', Fire GiantRoom #288, 30' x 30', 2 x Derro Savant and 4 x DerroRoom #289, 50' x 30', Myconid Sovereign and 13 x Myconid AdultRoom #290, 30' x 30', EmptyRoom #291, 50' x 30', Fire Giant and 1 x Red Dragon WyrmlingRoom #292, 30' x 50', 15 x Derro and 1 x Oblex SpawnRoom #293, 50' x 30', Ghast and 14 x Ghoul, Concealed Pit with SpikesRoom #294, 30' x 30', EmptyRoom #295, 50' x 30', Large Electrified Floortile, Hidden TreasureRoom #296, 30' x 30', EmptyRoom #297, 30' x 30', 3 x Drow and 9 x QuaggothRoom #298, 30' x 30', 15 x Kobold Inventor, Falling BlockRoom #299, 50' x 50', 14 x Derro and 1 x Oblex SpawnRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', Mind Flayer and 2 x Kuo-toaRoom #302, 30' x 30', Ulitharid and 1 x Mind FlayerRoom #303, 30' x 30', EmptyRoom #304, 30' x 50', Wight and 11 x ZombieRoom #305, 30' x 50', 15 x Derro and 1 x Oblex Spawn, Rune of Fear, Hidden TreasureRoom #306, 30' x 50', Goblin Boss and 12 x GoblinRoom #307, 30' x 50', EmptyRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', EmptyRoom #310, 30' x 30', Goblin Boss and 11 x GoblinRoom #311, 30' x 50', Spectator and 3 x NothicRoom #312, 30' x 30', DaoRoom #313, 50' x 50', EmptyRoom #314, 50' x 30', 8 x Adult Kruthik, Hidden TreasureRoom #315, 30' x 30', EmptyRoom #316, 50' x 50', Xvart Warlock of Raxivort and 15 x XvartRoom #317, 30' x 30', Vampiric Mist and 13 x GhoulRoom #318, 30' x 30', 2 x Stone GiantRoom #319, 30' x 50', Teleporter CrystalRoom #320, 30' x 50', EmptyRoom #321, 50' x 50', Poisoned Net TrapRoom #322, 50' x 30', 5 x Neogi, Falling Cage TrapRoom #323, 30' x 50', Rot Troll and 1 x TrollRoom #324, 30' x 50', 3 x Duergar Soulblade and 6 x Duergar, Guillotine BladeRoom #325, 30' x 50', Duergar Warlord and 5 x Duergar Stone GuardRoom #326, 50' x 30', EmptyRoom #327, 30' x 30', EmptyRoom #328, 50' x 50', EmptyRoom #329, 30' x 30', Rot Troll and 1 x TrollRoom #330, 50' x 50', Alhoon and 5 x GrimlockRoom #331, 50' x 50', Drow House Captain and 1 x Drow Elite WarriorRoom #332, 30' x 50', Spirit Troll and 1 x TrollRoom #333, 50' x 30', EmptyRoom #334, 50' x 50', 3 x Drow and 9 x QuaggothRoom #335, 30' x 30', FlamethrowerRoom #336, 30' x 50', Female Steeder and 14 x Male SteederRoom #337, 50' x 30', Wight and 14 x ZombieRoom #338, 30' x 30', 15 x DrowRoom #339, 30' x 30', 15 x Kobold InventorRoom #340, 50' x 30', EmptyRoom #341, 50' x 50', Drow ShadowbladeRoom #342, 30' x 30', Aboleth and 3 x Kuo-toaRoom #343, 30' x 50', Barghest and 6 x GoblinRoom #344, 50' x 50', Duergar Mind Master and 7 x DuergarRoom #345, 30' x 30', 5 x Young Kruthik and 8 x Adult KruthikRoom #346, 50' x 50', Draegloth and 3 x DrowRoom #347, 30' x 50', Kobold Scale Sorcerer and 15 x KoboldRoom #348, 50' x 30', Drow Elite Warrior and 5 x Drow, Hidden TreasureRoom #349, 30' x 50', Orc Nurtured One of Yurtrus and 11 x Orc, Hidden TreasureRoom #350, 30' x 50', Falling Cage TrapRoom #351, 50' x 30', EmptyRoom #352, 30' x 30', Ulitharid and 1 x Mind FlayerRoom #353, 50' x 50', EmptyRoom #354, 50' x 30', EmptyRoom #355, 30' x 30', Aboleth and 8 x Kuo-toaRoom #356, 50' x 50', Hidden TreasureRoom #357, 30' x 30', EmptyRoom #358, 30' x 50', 15 x Derro and 1 x Oblex SpawnRoom #359, 50' x 30', EmptyRoom #360, 30' x 50', EmptyRoom #361, 30' x 30', EmptyRoom #362, 50' x 30', EmptyRoom #363, 50' x 30', EmptyRoom #364, 30' x 50', 3 x Orc Red Fang of ShargaasRoom #365, 30' x 30', 8 x Orc and 1 x Half-ogreRoom #366, 50' x 30', 12 x Orc and 1 x Half-ogreRoom #367, 50' x 30', EmptyRoom #368, 30' x 30', EmptyRoom #369, 30' x 30', Orc War Chief and 10 x OrcRoom #370, 50' x 50', EmptyRoom #371, 50' x 50', EmptyRoom #372, 30' x 30', Teleporter Crystal, Hidden TreasureRoom #373, 30' x 50', EmptyRoom #374, 30' x 30', EmptyRoom #375, 30' x 30', 2 x Young Kruthik and 3 x Adult Kruthik, Falling Block, Hidden TreasureRoom #376, 50' x 50', Orc War Chief and 12 x Orc, Hidden TreasureRoom #377, 30' x 30', EmptyRoom #378, 30' x 50', Elder OblexRoom #379, 50' x 50', Xvart Warlock of Raxivort and 15 x Giant RatRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', EmptyRoom #382, 30' x 30', Duergar Warlord and 6 x Duergar SoulbladeRoom #383, 30' x 50', EmptyRoom #384, 50' x 50', Rot Troll and 1 x TrollRoom #385, 30' x 30', Kobold Scale Sorcerer and 15 x KoboldRoom #386, 50' x 30', EmptyRoom #387, 30' x 50', 2 x Drow and 5 x QuaggothRoom #388, 30' x 30', Kuo-toa Archpriest and 1 x Kuo-toaRoom #389, 30' x 30', EmptyRoom #390, 50' x 50', Kuo-toa Archpriest and 3 x Kuo-toaRoom #391, 30' x 50', EmptyRoom #392, 30' x 30', EmptyRoom #393, 30' x 50', EmptyRoom #394, 30' x 30', 3 x Duergar Xarrorn and 5 x DuergarRoom #395, 30' x 50', Hidden TreasureRoom #396, 30' x 30', EmptyRoom #397, 50' x 50', EmptyRoom #398, 30' x 50', EmptyRoom #399, 30' x 30', Ogre Chain Brute and 3 x Ogre, Guillotine BladeRoom #400, 30' x 30', EmptyRoom #401, 30' x 50', Fomorian and 3 x Boggle, Hidden TreasureRoom #402, 30' x 50', Hidden TreasureRoom #403, 50' x 50', EmptyRoom #404, 30' x 30', EmptyRoom #405, 30' x 50', Aboleth and 4 x Kuo-toaRoom #406, 30' x 50', Stone Giant DreamwalkerRoom #407, 30' x 30', EmptyRoom #408, 50' x 30', EmptyRoom #409, 30' x 30', 15 x GoblinRoom #410, 30' x 50', EmptyRoom #411, 30' x 30', EmptyRoom #412, 30' x 50', EmptyRoom #413, 30' x 30', Mind Flayer Arcanist and 3 x GrimlockRoom #414, 50' x 50', Kruthik Hive Lord and 3 x Adult KruthikRoom #415, 30' x 30', Duergar Stone Guard and 7 x DuergarRoom #416, 30' x 30', 4 x Orc and 1 x EttinRoom #417, 50' x 50', Yuan-ti Nightmare Speaker and 6 x Yuan-ti Pureblood, Poisoned Net Trap, Hidden TreasureRoom #418, 30' x 50', Kuo-toa Archpriest and 14 x Kuo-toaRoom #419, 30' x 50', EmptyRoom #420, 30' x 50', Drow Shadowblade and 9 x DrowRoom #421, 30' x 30', 15 x Kobold InventorRoom #422, 50' x 50', 8 x DuergarRoom #423, 30' x 50', EmptyRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', 15 x Kobold Inventor, FlamethrowerRoom #426, 30' x 30', EmptyRoom #427, 30' x 30', Neogi Master and 2 x NeogiRoom #428, 30' x 50', Myconid Sovereign and 14 x Quaggoth Spore ServantRoom #429, 50' x 30', EmptyRoom #430, 30' x 30', EmptyRoom #431, 50' x 50', Nilbog and 15 x GoblinRoom #432, 30' x 50', EmptyRoom #433, 30' x 50', Darkling Elder and 9 x DarklingRoom #434, 30' x 30', EmptyRoom #435, 30' x 30', EmptyRoom #436, 30' x 30', FroghemothRoom #437, 50' x 50', 9 x Hobgoblin and 1 x ManticoreRoom #438, 50' x 30', EmptyRoom #439, 30' x 50', Scythe Blade, Hidden TreasureRoom #440, 50' x 30', Concealed Pit with SpikesRoom #441, 30' x 50', EmptyRoom #442, 30' x 50', 7 x Adult KruthikRoom #443, 30' x 50', EmptyRoom #444, 50' x 30', EmptyRoom #445, 30' x 30', Stone Giant DreamwalkerRoom #446, 50' x 50', EmptyRoom #447, 30' x 30', 2 x Duergar Hammerer and 4 x DuergarRoom #448, 50' x 50', EmptyRoom #449, 50' x 30', EmptyRoom #450, 50' x 30', Female Steeder and 13 x Male SteederRoom #451, 50' x 30', EmptyRoom #452, 50' x 50', 15 x Derro and 1 x Oblex SpawnRoom #453, 30' x 30', 11 x Orc and 1 x TrollRoom #454, 30' x 30', EmptyRoom #455, 50' x 30', Poison Gas Trap, Hidden TreasureRoom #456, 50' x 30', EmptyRoom #457, 30' x 30', Drow Shadowblade and 3 x DrowRoom #458, 30' x 30', Rot Troll and 1 x TrollRoom #459, 50' x 30', EmptyRoom #460, 50' x 50', Tanarukk and 4 x OrcRoom #461, 50' x 50', EmptyRoom #462, 30' x 50', Hobgoblin Captain and 15 x HobgoblinRoom #463, 30' x 30', EmptyRoom #464, 50' x 30', Dao and 1 x Earth ElementalRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', EmptyRoom #467, 30' x 30', 11 x Firenewt WarriorRoom #468, 30' x 50', 11 x Svirfneblin and 1 x XornRoom #469, 30' x 30', EmptyRoom #470, 30' x 30', EmptyRoom #471, 50' x 30', EmptyRoom #472, 30' x 50', EmptyRoom #473, 30' x 30', Ulitharid and 1 x Mind FlayerRoom #474, 30' x 50', Mind Flayer Arcanist and 5 x GrimlockRoom #475, 50' x 30', EmptyRoom #476, 30' x 30', EmptyRoom #477, 50' x 30', Hidden TreasureRoom #478, 50' x 30', Wraith and 4 x WightRoom #479, 30' x 50', EmptyRoom #480, 30' x 30', EmptyRoom #481, 30' x 30', Poison Gas TrapRoom #482, 50' x 30', 3 x Young Kruthik and 5 x Adult KruthikRoom #483, 50' x 30', Mindwitness and 1 x Mind FlayerStuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)ArchwayLocked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayLocked Stone Door (DC 20 to open) (slides to one side)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open) (slides up)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)ArchwayLocked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides to one side)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides to one side)ArchwayArchwayLocked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Iron Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)ArchwayLocked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides up)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 10 to open) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides up)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open) (slides down)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides down)Locked Stone Door (DC 25 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp) (slides down)ArchwayUnlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 20 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open) (magically reinforced, disadvantage to break)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open) (slides up)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayLocked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 25 to open) (slides up)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayLocked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)ArchwayLocked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)ArchwayLocked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 15 to open) (slides to one side)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open) (slides to one side)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides up)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Barbed Net TrapScythe BladeAn iron chandelier hangs from the ceiling hereScythe BladeAn iron chandelier hangs from the ceiling hereConcealed Pit with SpikesA tile labyrinth covers the floorThe walls here have been engraved with glowing symbolsA narrow shaft descends from the corridor into a magical cyst belowA tapping sound fills the corridorConcealed Pit with SpikesA briny odor fills the corridor
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aAn iron chandelier hangs from the ceiling here
cA tapping sound fills the corridor
eAn iron chandelier hangs from the ceiling here
iThe walls here have been engraved with glowing symbols
mScythe Blade: DC 15 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 4d10 slashing damage
nA briny odor fills the corridor
rScythe Blade: DC 15 to find, DC 10 to disable; +6 to hit against all targets within a 5 ft. arc, 4d10 slashing damage
sConcealed Pit with Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 15 save or take 4d10 damage
uConcealed Pit with Spikes: DC 15 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 14 save or take 4d10 damage
vA tile labyrinth covers the floor
wA narrow shaft descends from the corridor into a magical cyst below
xBarbed Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or take 2d10 damage and become restrained
Wandering Monsters
13 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 7 x Duergar (cr 1, mm 122); hard, 2750 xp; wielding bizarre eldritch powers
25 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 2450 xp; gathered around an evil shrine
3Fire Giant (cr 9, mm 154); medium, 5000 xp; scrawling graffiti on the wall
4Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp; consumed by disease and madness
5Froghemoth (cr 10, motm 130, vgm 145) and 4 x Bullywug (cr 1/4, mm 35); medium, 6100 xp; hunting for food
6Drow House Captain (cr 9, motm 101, mtf 184) and 1 x Drow Elite Warrior (cr 5, mm 128); deadly, 6800 xp; carrying a mirror
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #17, inhabited by 3 x Mimic

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #22, inhabited by Aboleth and 3 x Kuo-toa

Monster

Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp


Treasure: 90 gp, 8 pp

Room #2
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #3, inhabited by Yuan-ti Nightmare Speaker and 10 x Yuan-ti Pureblood

Room Features

Several headless statues are scattered throughout the room, and a ruined iron box lies in the center of the room

Room #3
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #2

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #23

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 10 x Yuan-ti Pureblood (cr 1, mm 310); hard, 3100 xp


Treasure: 11 sp; 12 cp; 16 cp; 21 sp; 21 sp; 21 sp; 18 cp; 11 gp; 9 gp; 13 cp; 11 cp

Room #4
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by Yuan-ti Nightmare Speaker and 10 x Yuan-ti Pureblood

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #23

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #5

Room Features

A magical statue in the north side of the room answers questions with insults, and someone has scrawled "Stay low" in orcish runes on the west wall

Room #5
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #4

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #18, inhabited by 2 x Fomorian

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #29

Empty 
Room #6
West Entry

Locked Iron Door (DC 10 to open)

East Entry

Archway

→   Leads to room #7

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #32

Monster

Alkilith (cr 11, motm 44, mtf 130); hard, 7200 xp


Treasure: 700 cp, 6000 sp, 1300 gp, 70 pp, 4 x diamond (50 gp), 2 x bloodstone (50 gp), carnelian (50 gp), 2 x chrysoprase (50 gp), moonstone (50 gp), quartz (50 gp), 2 x sardonyx (50 gp)

Room #7
West Entry

Archway

→   Leads to room #6, inhabited by Alkilith

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #33

Room Features

A tapestry of a legendary battle hangs from the west wall, and a sundered helm lies in the north side of the room

Room #8
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9

South Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #24

Room Features

Part of the ceiling has collapsed into the room, and a rusted breastplate lies in the west side of the room

Room #9
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #25, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

Room Features

Someone has scrawled "Has anyone seen my invisible cloak?" on the south wall, and mysterious levers and mechanisms cover the west wall

Room #10
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #11, inhabited by 5 x Young Kruthik and 8 x Adult Kruthik

Empty 
Room #11
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #10

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #12

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #26, inhabited by 2 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

The floor is covered in perfect hexagonal tiles, and a stone sarcophagus sits in the north-west corner of the room

Monster

5 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 8 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 3725 xp


Treasure: 8 gp; 18 sp; 19 cp; 7 ep; 13 sp; 19 cp; 3 pp; 13 sp; 11 sp; 14 sp; 19 sp; 5 ep; 5 pp

Room #12
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by 5 x Young Kruthik and 8 x Adult Kruthik

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #35, inhabited by Wraith and 6 x Specter

South Entry #2

Archway

→   Leads to room #36

Room Features

A stone ramp ascends towards the south wall, and a pile of spoiled meat lies in the south-east corner of the room

Room #13
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #19

South Entry

Archway

→   Leads to room #36

Room Features

A mural of a god of travel covers the ceiling, and someone has scrawled "Explosive runes" on the south wall

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 1 x Gibbering Mouther (cr 2, mm 157); hard, 7650 xp


Treasure: 1200 cp, 7000 sp, 2600 gp, 170 pp, 3 x pearl (100 gp), amber (100 gp), chrysoberyl (100 gp), jade (100 gp), 2 x spinel (100 gp)

Room #14
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #38

Empty 
Room #15
West Entry

Archway

→   Leads to room #21

Room Features

A carved stone statue stands in the west side of the room, and a corroded mace lies in the north-west corner of the room

Monster

15 x Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); hard, 1700 xp


Treasure: 19 cp; 16 cp; 17 sp; 9 gp; 19 cp; 9 sp; 14 sp; 12 sp; 12 sp; 15 cp; 13 gp; 13 sp; 14 cp; 22 cp; 24 cp; 10 gp

Room #16
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #17, inhabited by 3 x Mimic

Room Features

A simple fireplace sits against the north wall, and a rotting backpack lies in the west side of the room

Room #17
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #16

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #1, inhabited by Gauth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #41

Monster

3 x Mimic (cr 2, mm 220); easy, 1350 xp


Treasure: 14 cp; 15 cp; 4 ep

Room #18
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #31

Monster

2 x Fomorian (cr 8, mm 136); deadly, 7800 xp


Treasure: 1000 cp, 3000 sp, 1700 gp, 110 pp, 2 x black onyx (150 gp), 3 x diamond (100 gp), amethyst (100 gp), chrysoberyl (100 gp), 3 x coral (100 gp), jade (100 gp), tourmaline (100 gp), Headband of Intellect (uncommon, dmg 173), +1 Weapon (whip) (uncommon, dmg 213), +1 Weapon (shortbow) (uncommon, dmg 213)

Room #19
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #13, inhabited by Balhannoth and 1 x Gibbering Mouther

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #37, inhabited by Mindwitness and 1 x Mind Flayer

Empty 
Room #20
South Entry

Archway

→   Leads to room #43, inhabited by Spirit Troll and 1 x Troll

Room Features

A chute falls into the room from above, and someone has scrawled "Explosive runes" in draconic script on the west wall

Monster

Drider (cr 6, mm 120) and 1 x Giant Spider (cr 1, mm 328); easy, 2500 xp


Treasure: 240 sp, 70 gp; 19 cp

Room #21
East Entry #1

Archway

→   Leads to room #15, inhabited by 15 x Hobgoblin and 1 x Bugbear

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39, inhabited by Female Steeder and 11 x Male Steeder

Room Features

A spinning wheel and small table sit in the east side of the room, and a pile of barrel staves lies in the north side of the room

Room #22
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #1, inhabited by Gauth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28

Monster

Aboleth (cr 10, mm 13) and 3 x Kuo-toa (cr 1/4, mm 199); medium, 6050 xp


Treasure: 1300 cp, 40 ep; 5 gp; 15 cp; 14 cp

Room #23
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #3, inhabited by Yuan-ti Nightmare Speaker and 10 x Yuan-ti Pureblood

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #4

East Entry #2

Archway

→   Leads to room #29

Empty 
Room #24
North Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #8

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #33

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #34

South Entry

Archway

→   Leads to room #50, inhabited by Ghast and 14 x Ghoul

Room Features

A chute descends from the room into the next dungeon level down, and the floor is covered in square tiles, alternating white and black

Room #25
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #9

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26, inhabited by 2 x Duergar Stone Guard and 1 x Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51, inhabited by Xvart Warlock of Raxivort and 15 x Xvart

Room Features

Someone has scrawled "Atrin's Covenant looted this place" on the north wall, and screaming fills the room

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 2700 xp


Treasure: 190 sp, 60 gp; 19 cp; 14 cp

Room #26
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #11, inhabited by 5 x Young Kruthik and 8 x Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

South Entry

Unlocked Iron Door (60 hp)

Room Features

An altar of evil sits in the south-east corner of the room, and someone has scrawled "There is no way out" on the west wall

Monster

2 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 2700 xp


Treasure: 19 sp; 22 cp; 80 gp

Room #27
South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #54, inhabited by Duergar Stone Guard and 9 x Duergar

Room Features

A cube of solid stone stands in the west side of the room, and someone has scrawled a large X on the east wall

Monster

Bugbear Chief (cr 3, mm 33) and 3 x Bugbear (cr 1, mm 33); easy, 1300 xp


Treasure: 10 sp; 13 gp; 17 sp; 10 sp

Room #28
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #22, inhabited by Aboleth and 3 x Kuo-toa

West Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #42, inhabited by Duergar Mind Master and 11 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "Kill them with ice" on the east wall, and the floor is covered with mud

Room #29
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23

East Entry

Archway

→   Leads to room #30

Room Features

A set of demonic war masks hangs on the east wall, and someone has scrawled "Praise Raxaph" on the south wall

Room #30
West Entry

Archway

→   Leads to room #29

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #48, inhabited by Neogi Master and 3 x Neogi

Room Features

Various torture devices are scattered throughout the room, and laughter fills the room

Room #31
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #18, inhabited by 2 x Fomorian

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #32

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #55, inhabited by Bugbear Chief and 9 x Bugbear

South Entry #2

Archway

→   Leads to room #56, inhabited by Wight and 11 x Zombie

Empty 
Room #32
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #6, inhabited by Alkilith

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #31

East Entry

Archway

→   Leads to room #33

South Entry

Archway

→   Leads to room #56, inhabited by Wight and 11 x Zombie

Empty 
Room #33
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #7

West Entry

Archway

→   Leads to room #32

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #24

South Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #49, inhabited by Kuo-toa Whip and 12 x Kuo-toa

Room Features

A tile mosaic of legendary monsters covers the floor, and someone has scrawled "two, one" on the south wall

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


800 cp, 7000 sp, 1600 gp, 100 pp, a bone shield brooch engraved with arcane runes (25 gp), a brass plate set with a rosette of turquoise (25 gp), a fine leather coinpurse tooled with arcane runes (25 gp), a scroll of calligraphy (25 gp), a stoneware idol (of an air god) adorned with aquamarine (25 gp), an earthenware vase embossed with elven script (25 gp), Spell Scroll (Guards and Wards) (very rare, dmg 200)

Room #34
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #50, inhabited by Ghast and 14 x Ghoul

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

Room Features

Someone has scrawled "iron, black, golden, silver, ruby" on the north wall, and a rusted sword lies in the east side of the room

Room #35
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #12

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53, inhabited by Gloom Weaver

Room Features

Someone has scrawled "The Shield of Wizardry is sundered" on the north wall, and a broken spear lies in the south side of the room

Monster

Wraith (cr 5, mm 302) and 6 x Specter (cr 1, mm 279); hard, 3000 xp


Treasure: 1500 cp, 40 ep; 12 gp; 13 ep; 16 cp; 21 sp; 11 gp; 20 cp

Room #36
North Entry #1

Archway

→   Leads to room #12

North Entry #2

Archway

→   Leads to room #13, inhabited by Balhannoth and 1 x Gibbering Mouther

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #53, inhabited by Gloom Weaver

Room Features

A group of draconic faces have been carved into the south wall, and blood drips from the ceiling in the south-west corner of the room

Trap

Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


900 cp, 7000 sp, 2600 gp, 130 pp, a brocade gown threaded with silver (250 gp), a dragon horn comb engraved with a labyrinth (250 gp), a gold shield brooch engraved with elven script (250 gp), a velvet merchant's cap adorned with a feather (250 gp), an agateware ewer adorned with gold and a coat of arms in relief (250 gp), an ivory puzzle box inlaid with platinum (250 gp), Spell Scroll (Acid Splash) (common, dmg 200), Spell Scroll (Ray of Frost) (common, dmg 200), Spell Scroll (Shocking Grasp) (common, dmg 200), Spell Scroll (Thunderous Smite) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #37
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #19

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #43, inhabited by Spirit Troll and 1 x Troll

South Entry

Archway

→   Leads to room #58

Room Features

Someone has scrawled a fell symbol on the north wall, and the floor is covered with claw marks

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); hard, 4700 xp


Treasure: 800 cp, 8000 sp, 2000 gp, 150 pp, a fine leather merchant's cap sewn with electrum (25 gp), a necklace of hematite (25 gp), a petrified squirrel inlaid with a filigree of electrum (25 gp), an earthenware plate embossed with arcane runes (25 gp), an earthenware vase embossed with draconic runes (25 gp)

Room #38
North Entry

Archway

→   Leads to room #14

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54, inhabited by Duergar Stone Guard and 9 x Duergar

Empty 
Room #39
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #21

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #62, inhabited by 8 x Meazel and 1 x Adult Oblex

South Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #63

Room Features

Someone has scrawled "Puaba died here" in blood on the west wall, and numerous humanoid skulls are scattered throughout the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 11 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 750 xp


Treasure: 22 cp; 15 cp; 8 gp; 10 gp; 18 cp; 4 pp; 14 cp; 13 gp; 6 pp; 22 cp; 11 cp; 21 cp

Trap

Scythe Blade: DC 10 to find, DC 10 to disable; +6 to hit against all targets within a 5 ft. arc, 4d10 slashing damage

Room #40
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #64

Empty 
Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #17, inhabited by 3 x Mimic

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #65, inhabited by Fire Giant

Empty 
Room #42
East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #28

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #45

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 11 x Duergar (cr 1, mm 122); hard, 2650 xp


Treasure: 9 gp; 14 sp; 23 cp; 3 pp; 9 gp; 11 gp; 5 ep; 8 ep; 14 cp; 15 sp; 13 sp; 12 sp

Trap

Symbol of Panic: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #43
North Entry

Archway

→   Leads to room #20, inhabited by Drider and 1 x Giant Spider

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #37, inhabited by Mindwitness and 1 x Mind Flayer

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54, inhabited by Duergar Stone Guard and 9 x Duergar

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 9000 xp


Treasure: 700 gp, 50 pp; 20 gp, 6 pp

Room #44
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #61, inhabited by Drow House Captain and 1 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A faded and torn tapestry hangs from the west wall, and an iron chandelier hangs from the ceiling in the west side of the room

Room #45
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #42, inhabited by Duergar Mind Master and 11 x Duergar

East Entry

Archway

→   Leads to room #66, inhabited by 11 x Xvart and 19 x Giant Rat

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #72, inhabited by 6 x Derro Savant and 13 x Derro

Room Features

An iron sarcophagus sits in the west side of the room, and someone has scrawled "eight, two" in draconic script on the west wall

Room #46
North Entry

Locked Iron Door (DC 25 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #66, inhabited by 11 x Xvart and 19 x Giant Rat

Room Features

A set of demonic war masks hangs on the west wall, and a swarm of crawling insects covers the floor

Room #47
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #46

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #48, inhabited by Neogi Master and 3 x Neogi

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #73, inhabited by Soul Monger

Room Features

A faded and torn tapestry hangs from the west wall, and a pile of rotten leather lies in the east side of the room

Room #48
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #30

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #47

East Entry

Archway

→   Leads to room #55, inhabited by Bugbear Chief and 9 x Bugbear

South Entry

Archway

→   Leads to room #74, inhabited by Wraith and 8 x Ghoul

Room Features

Spirals of white stones cover the floor, and various torture devices are scattered throughout the room

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 3 x Neogi (cr 3, motm 192, vgm 180); hard, 3200 xp


Treasure: 14 sp; 5 pp; 12 cp; 17 sp

Room #49
North Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #33

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #50, inhabited by Ghast and 14 x Ghoul

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #68, inhabited by Rot Troll and 1 x Troll

Monster

Kuo-toa Whip (cr 1, mm 200) and 12 x Kuo-toa (cr 1/4, mm 199); easy, 800 xp


Treasure: 9 gp; 12 gp; 20 cp; 12 ep; 15 cp; 15 gp; 13 gp; 11 gp; 18 sp; 16 sp; 7 gp; 18 cp; 10 sp

Room #50
North Entry

Archway

→   Leads to room #24

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49, inhabited by Kuo-toa Whip and 12 x Kuo-toa

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #34

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #69, inhabited by 10 x Xvart and 17 x Giant Rat

Room Features

A mural of vile acts covers the ceiling, and a pile of rotten apples lies in the south-west corner of the room

Monster

Ghast (cr 2, mm 148) and 14 x Ghoul (cr 1, mm 148); deadly, 3250 xp


Treasure: 13 cp; 13 cp; 9 gp; 14 sp; 14 sp; 16 ep; 13 gp; 7 ep; 12 sp; 13 sp; 12 gp; 17 cp; 20 cp; 19 sp; 18 sp

Room #51
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #57

East Entry

Archway

→   Leads to room #52, inhabited by Duergar Warlord and 2 x Duergar

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Xvart (cr 1/8, motm 267, vgm 200); easy, 575 xp


Treasure: 9 ep; 12 cp; 13 sp; 16 cp; 11 gp; 17 cp; 12 gp; 12 sp; 14 cp; 12 gp; 14 cp; 1 pp; 14 cp; 12 gp; 14 sp; 11 gp

Room #52
North Entry

Unlocked Iron Door (60 hp) (slides down)

West Entry

Archway

→   Leads to room #51, inhabited by Xvart Warlock of Raxivort and 15 x Xvart

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #53, inhabited by Gloom Weaver

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 2 x Duergar (cr 1, mm 122); medium, 2700 xp


Treasure: 150 gp; 13 sp; 16 sp

Room #53
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #35, inhabited by Wraith and 6 x Specter

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #36

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #52, inhabited by Duergar Warlord and 2 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #58

Room Features

A stone ramp ascends towards the south wall, and a tile mosaic of ancient mythology covers the floor

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); medium, 5000 xp


Treasure: 190 gp

Room #54
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #27, inhabited by Bugbear Chief and 3 x Bugbear

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #43, inhabited by Spirit Troll and 1 x Troll

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #38

South Entry

Archway

→   Leads to room #71

Room Features

Part of the ceiling has collapsed into the room, and someone has scrawled a drawing of a castle on the east wall

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 9 x Duergar (cr 1, mm 122); medium, 2250 xp


Treasure: 9 gp; 9 ep; 18 cp; 12 sp; 13 sp; 7 gp; 13 sp; 6 gp; 14 sp; 4 gp

Room #55
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #31

West Entry

Archway

→   Leads to room #48, inhabited by Neogi Master and 3 x Neogi

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #56, inhabited by Wight and 11 x Zombie

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74, inhabited by Wraith and 8 x Ghoul

Room Features

A narrow pit covered by iron bars lies in the south side of the room, and a tile labyrinth covers the floor

Monster

Bugbear Chief (cr 3, mm 33) and 9 x Bugbear (cr 1, mm 33); medium, 2500 xp


Treasure: 700 cp, 6000 sp, 3000 gp, 140 pp, 2 x diamond (50 gp), bloodstone (50 gp), 2 x chalcedony (50 gp), moonstone (50 gp), quartz (50 gp), Potion of Resistance (lightning) (uncommon, dmg 188), Oil of Slipperiness (uncommon, dmg 184), Potion of Greater Healing (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #56
North Entry #1

Archway

→   Leads to room #31

North Entry #2

Archway

→   Leads to room #32

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55, inhabited by Bugbear Chief and 9 x Bugbear

East Entry

Archway

→   Leads to room #67, inhabited by Draegloth and 4 x Drow

Room Features

A chute descends from the room into a midden chamber below, and someone has scrawled "I'd rather be at the Wizard and Pipe" in dwarvish runes on the west wall

Monster

Wight (cr 3, mm 300) and 11 x Zombie (cr 1/4, mm 316); easy, 1250 xp


Treasure: 22 cp; 13 ep; 19 cp; 15 sp; 21 cp; 13 sp; 18 cp; 20 sp; 23 cp; 20 cp; 7 sp; 14 sp

Room #57
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #51, inhabited by Xvart Warlock of Raxivort and 15 x Xvart

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #82

Room Features

A stone ramp ascends towards the west wall, and a tapestry of geometric patterns hangs from the west wall

Room #58
North Entry

Archway

→   Leads to room #37, inhabited by Mindwitness and 1 x Mind Flayer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53, inhabited by Gloom Weaver

South Entry

Archway

→   Leads to room #85

Empty 
Room #59
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #60

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #85

Room Features

The room has a high domed ceiling, and a faded and torn tapestry hangs from the north wall

Room #60
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #59

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Duergar Stone Guard and 9 x Duergar

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #71

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #86

Room Features

Part of the ceiling has collapsed into the room, and the floor is covered in square tiles, alternating white and black

Room #61
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #71

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #44

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of rotten bread lies in the south-east corner of the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 1 x Drow (cr 1/4, mm 128); medium, 5050 xp


Treasure: 190 sp, 60 gp; 6 ep

Trap

Guillotine Blade: DC 10 to find, DC 15 to disable; +8 to hit against one target, 4d10 slashing damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Arrow Trap: DC 15 to find, DC 10 to disable; +9 to hit against one target, 10d10 piercing damage


700 cp, 6000 sp, 2300 gp, 90 pp, 4 x diamond (50 gp), 3 x bloodstone (50 gp), chrysoprase (50 gp), jasper (50 gp), star rose quartz (50 gp), Boots of Elvenkind (uncommon, dmg 155), +1 Weapon (halberd) (uncommon, dmg 213)

Room #62
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #39, inhabited by Female Steeder and 11 x Male Steeder

Monster

8 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 3400 xp


Treasure: 400 cp, 9000 sp, 2200 gp, 90 pp, a dragon horn comb set with a rosette of opal (250 gp), a gold dagger engraved with mythical creatures (250 gp), an ivory scepter set with a rosette of pearl (250 gp), Helm of Teleportation (rare, dmg 174), Staff of Withering (rare, dmg 205), Wand of Wonder (rare, dmg 212), Vicious Weapon (light crossbow) (rare, dmg 209)

Room #63
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #39, inhabited by Female Steeder and 11 x Male Steeder

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #87

Empty 
Room #64
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #40

East Entry

Archway

→   Leads to room #65, inhabited by Fire Giant

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #79, inhabited by Hobgoblin Devastator and 13 x Hobgoblin

Empty 
Room #65
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

West Entry

Archway

→   Leads to room #64

South Entry

Archway

Monster

Fire Giant (cr 9, mm 154); medium, 5000 xp


Treasure: 130 gp

Room #66
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45

East Entry

Archway

→   Leads to room #73, inhabited by Soul Monger

Room Features

A shallow pit lies in the north side of the room, and a set of demonic war masks hangs on the south wall

Monster

11 x Xvart (cr 1/8, motm 267, vgm 200) and 19 x Giant Rat (cr 1/8, mm 327); easy, 750 xp


Treasure: 17 cp; 17 cp; 12 gp; 19 cp; 22 cp; 13 sp; 20 cp; 3 ep; 16 sp; 10 cp; 12 sp; 10 gp; 16 sp; 18 cp; 11 gp; 17 cp; 4 gp; 4 pp; 12 gp; 16 cp; 16 sp; 19 sp; 17 sp; 15 cp; 10 gp; 8 gp; 18 sp; 20 cp; 8 ep; 11 sp

Room #67
West Entry

Archway

→   Leads to room #56, inhabited by Wight and 11 x Zombie

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #68, inhabited by Rot Troll and 1 x Troll

Room Features

A forge and anvil sit in the north-east corner of the room, and a rusted iron box lies in the center of the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 4 x Drow (cr 1/4, mm 128); easy, 3100 xp


Treasure: 1700 cp, 30 ep; 8 cp; 13 cp; 16 cp; 16 sp

Room #68
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #49, inhabited by Kuo-toa Whip and 12 x Kuo-toa

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #67, inhabited by Draegloth and 4 x Drow

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); deadly, 6800 xp


Treasure: 900 cp, 8000 sp, 2600 gp, 110 pp, a cloth gown trimmed with fur (25 gp), a fine leather merchant's cap adorned with a plume (25 gp), a fine steel bell engraved with elven script (25 gp), a fine steel shield brooch inlaid with ornate electrum scrollwork (25 gp), a linen choker threaded with electrum (25 gp), a set of crystal dice (25 gp), Wand of Magic Detection (uncommon, dmg 211)

Trap

Concealed Pit with Spikes: DC 15 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 14 save or take 4d10 damage

Room #69
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #50, inhabited by Ghast and 14 x Ghoul

South Entry

Unlocked Stone Door (60 hp)

Room Features

A stack of water-filled barrels stands against the south wall, and chanting fills the room

Monster

10 x Xvart (cr 1/8, motm 267, vgm 200) and 17 x Giant Rat (cr 1/8, mm 327); easy, 675 xp


Treasure: 15 cp; 12 gp; 16 sp; 6 pp; 16 cp; 15 cp; 8 sp; 13 gp; 13 cp; 12 cp; 12 sp; 9 sp; 11 gp; 16 cp; 10 gp; 11 sp; 14 ep; 11 gp; 18 sp; 12 sp; 9 cp; 16 cp; 19 cp; 10 ep; 22 cp; 22 sp; 11 gp

Room #70
East Entry

Archway

→   Leads to room #76, inhabited by Mindwitness and 1 x Mind Flayer

Room Features

The ceiling is covered with cracks, and a pile of rotten rope lies in the east side of the room

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 6 x Drow (cr 1/4, mm 128); easy, 4200 xp


Treasure: 1400 cp, 20 ep; 12 gp; 21 cp; 17 gp; 20 cp; 6 pp; 12 cp

Room #71
North Entry

Archway

→   Leads to room #54, inhabited by Duergar Stone Guard and 9 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #60

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #61, inhabited by Drow House Captain and 1 x Drow

East Entry #2

Archway

→   Leads to room #77, inhabited by Rot Troll and 1 x Troll

Empty 
Room #72
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #45

East Entry

Archway

Room Features

A mural of ghoulish carnage covers the ceiling, and someone has scrawled "Stay low" on the south wall

Monster

6 x Derro Savant (cr 3, motm 92, mtf 159) and 13 x Derro (cr 1/4, motm 91, mtf 158); deadly, 4850 xp


Treasure: 700 cp, 5000 sp, 1100 gp, 100 pp, 5 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), chrysoprase (50 gp), 3 x sardonyx (50 gp), 2 x zircon (50 gp)

Room #73
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #47

West Entry

Archway

→   Leads to room #66, inhabited by 11 x Xvart and 19 x Giant Rat

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #74, inhabited by Wraith and 8 x Ghoul

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #96, inhabited by Drow Mage and 1 x Chitine

Monster

Soul Monger (cr 11, motm 214, mtf 226); hard, 7200 xp


Treasure: 1400 sp, 400 gp

Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by Neogi Master and 3 x Neogi

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55, inhabited by Bugbear Chief and 9 x Bugbear

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #73, inhabited by Soul Monger

East Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #75

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #89

South Entry #2

Locked Stone Door (DC 20 to open)

Monster

Wraith (cr 5, mm 302) and 8 x Ghoul (cr 1, mm 148); hard, 3400 xp


Treasure: 1100 cp, 10 ep; 13 gp; 4 gp; 13 sp; 10 gp; 12 sp; 16 cp; 17 gp; 17 sp

Room #75
West Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #74, inhabited by Wraith and 8 x Ghoul

Room Features

Someone has scrawled a basic map of the dungeon on the west wall, and a broken spear lies in the east side of the room

Room #76
West Entry

Archway

→   Leads to room #70, inhabited by Drow Priestess of Lolth and 6 x Drow

East Entry

Archway

→   Leads to room #84, inhabited by Choldrith and 2 x Cave Fisher

South Entry

Archway

→   Leads to room #100

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); hard, 4700 xp


Treasure: 1100 cp, 20 ep; 500 cp, 10 ep

Room #77
North Entry

Archway

West Entry

Archway

→   Leads to room #71

East Entry

Archway

→   Leads to room #78, inhabited by Alhoon and 2 x Shadow Mastiff

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94, inhabited by Kuo-toa Whip and 11 x Kuo-toa

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); deadly, 6800 xp


Treasure: 140 gp; 1200 cp, 50 ep

Room #78
West Entry #1

Archway

→   Leads to room #77, inhabited by Rot Troll and 1 x Troll

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Alhoon (cr 10, motm 43, vgm 172) and 2 x Shadow Mastiff (cr 2, motm 215, vgm 190); hard, 6800 xp


Treasure: 1000 cp, 4000 sp, 2300 gp, 90 pp

Room #79
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #64

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #80, inhabited by 8 x Goblin and 8 x Wolf

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #105

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 13 x Hobgoblin (cr 1/2, mm 186); hard, 2400 xp


Treasure: 16 gp; 9 ep; 23 cp; 16 sp; 12 cp; 13 cp; 17 sp; 11 gp; 23 cp; 10 gp; 11 gp; 3 pp; 14 cp; 20 sp

Room #80
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #79, inhabited by Hobgoblin Devastator and 13 x Hobgoblin

East Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

Room Features

A wooden platform hangs over a deep pit in the south-west corner of the room, and someone has scrawled "Abandon all hope" in draconic script on the north wall

Monster

8 x Goblin (cr 1/4, mm 166) and 8 x Wolf (cr 1/4, mm 341); easy, 800 xp


Treasure: 12 gp; 6 gp; 12 gp; 21 cp; 13 gp; 15 sp; 15 cp; 14 gp; 19 sp; 12 sp; 20 cp; 8 gp; 19 cp; 18 cp; 18 cp; 21 sp

Room #81
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #91, inhabited by Drow House Captain and 7 x Drow

Room Features

A stone ramp ascends towards the north wall, and a pierced breastplate lies in the south-west corner of the room

Room #82
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #83
West Entry

Locked Iron Door (DC 15 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #100

Room Features

Someone has scrawled "The Azure Council looted this place" on the west wall, and several pieces of blood-soaked clothing are scattered throughout the room

Room #84
West Entry

Archway

→   Leads to room #76, inhabited by Mindwitness and 1 x Mind Flayer

South Entry

Archway

→   Leads to room #101, inhabited by 4 x Duergar Hammerer and 9 x Duergar

Room Features

A magical idol of a god of thieves in the south side of the room summons an air elemental to serve whomever sacrifices a gemstone upon it (but only once), and someone has scrawled "three, one, four, five" on the west wall

Monster

Choldrith (cr 3, motm 77, vgm 132) and 2 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 2100 xp


Treasure: 12 gp; 6 sp; 5 pp

Room #85
North Entry #1

Archway

→   Leads to room #58

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #59

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #109, inhabited by Neogi Master and 4 x Neogi

Empty 
Room #86
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60

East Entry

Archway

→   Leads to room #92, inhabited by 8 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #110

Room Features

The south and west walls have been engraved with endless spirals, and someone has scrawled a strange symbol on the north wall

Room #87
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #63

South Entry

Locked Stone Door (DC 15 to open)

Empty 
Room #88
North Entry

Locked Stone Door (DC 10 to open)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112, inhabited by 6 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #113

Room Features

A toppled statue lies in the north-west corner of the room, and several pieces of blood-soaked clothing are scattered throughout the room

Room #89
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74, inhabited by Wraith and 8 x Ghoul

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #97

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115

Room Features

A large demonic idol with ruby eyes sits in the south-east corner of the room, and someone has scrawled "The Guild of the Sword and Coin killed a green dragon here" on the south wall

Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Archway

→   Leads to room #98

South Entry

Unlocked Stone Door (60 hp)

Room Features

A group of demonic faces have been carved into the west wall, and several corpses are impaled upon iron spikes on the ceiling

Monster

Spectator (cr 3, mm 30) and 7 x Nothic (cr 2, mm 236); deadly, 3850 xp


Treasure: 16 cp; 16 sp; 12 ep; 14 gp; 21 cp; 20 cp; 16 gp; 13 sp

Trap

Heavy Chain Flail: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, +11 to hit against all targets within 5 ft., 10d10 bludgeoning damage and knocked prone

Room #91
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #81

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #98

East Entry

Archway

Room Features

A mural of vile acts covers the ceiling, and someone has scrawled "nine, seven, eight, two" on the north wall

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 7 x Drow (cr 1/4, mm 128); medium, 5350 xp


Treasure: 150 gp; 13 sp; 16 cp; 25 cp; 22 cp; 14 gp; 5 ep; 11 gp

Room #92
West Entry

Archway

→   Leads to room #86

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93, inhabited by Gauth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #120, inhabited by Kuo-toa Archpriest and 4 x Kuo-toa Whip

Monster

8 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 1000 xp


Treasure: 18 cp; 12 sp; 16 gp; 8 sp; 23 cp; 4 pp; 12 ep; 10 gp; 14 cp

Room #93
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92, inhabited by 8 x Myconid Adult and 1 x Quaggoth Spore Servant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #111, inhabited by 12 x Svirfneblin and 1 x Xorn

Monster

Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp


Treasure: 1000 cp, 40 ep

Room #94
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #77, inhabited by Rot Troll and 1 x Troll

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #111, inhabited by 12 x Svirfneblin and 1 x Xorn

Monster

Kuo-toa Whip (cr 1, mm 200) and 11 x Kuo-toa (cr 1/4, mm 199); easy, 750 xp


Treasure: 17 cp; 11 gp; 22 sp; 6 ep; 18 cp; 15 sp; 14 gp; 14 gp; 12 gp; 15 sp; 13 sp; 14 gp

Room #95
West Entry

Locked Stone Door (DC 25 to open)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #123

Room Features

Someone has scrawled "You cannot kill it with wizardry" in blood on the east wall, and rusting iron spikes line the west wall

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Giant Rat (cr 1/8, mm 327); easy, 575 xp


Treasure: 15 sp; 12 sp; 8 sp; 14 cp; 8 ep; 17 cp; 20 cp; 23 cp; 27 cp; 10 gp; 26 cp; 7 gp; 5 pp; 12 sp; 4 gp; 18 cp

Room #96
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #73, inhabited by Soul Monger

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #113

Monster

Drow Mage (cr 7, mm 129) and 1 x Chitine (cr 1/2, motm 75, vgm 131); easy, 3000 xp


Treasure: 140 gp; 13 gp

Room #97
North Entry

Unlocked Stone Door (60 hp)

West Entry

Archway

→   Leads to room #89

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #106

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


800 cp, 8000 sp, 2100 gp, 100 pp, a brass rod inlaid with electrum (25 gp), a cloth sash trimmed with fox fur (25 gp), a fine leather coinpurse sewn with silver (25 gp), a fine leather merchant's cap trimmed with squirrel fur (25 gp), an agate rod inlaid with ornate silver scrollwork (25 gp), +2 Ammunition (20 sling bullets) (rare, dmg 150)

Room #98
West Entry

Archway

→   Leads to room #90, inhabited by Spectator and 7 x Nothic

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #91, inhabited by Drow House Captain and 7 x Drow

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A stone stair ascends towards the east wall, and a pile of candles lies in the south-west corner of the room

Room #99
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 3 x Kuo-toa (cr 1/4, mm 199); easy, 2450 xp


Treasure: 130 gp; 10 sp; 16 gp; 5 pp

Room #100
North Entry

Archway

→   Leads to room #76, inhabited by Mindwitness and 1 x Mind Flayer

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #83

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by Neogi and 15 x Neogi Hatchling

Room Features

A stone stair ascends towards the south wall, and someone has scrawled a diagram of a mechanical trap on the east wall

Room #101
North Entry

Archway

→   Leads to room #84, inhabited by Choldrith and 2 x Cave Fisher

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102

Room Features

A fountain of water sits against the south wall, and the north and west walls are covered with veins of metal

Monster

4 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 9 x Duergar (cr 1, mm 122); deadly, 3600 xp


Treasure: 600 cp, 11000 sp, 2100 gp, 80 pp, a carved wooden staff with electrum studs (250 gp), a deck of ivory tarot cards inlaid with gold (250 gp), a dragon horn comb engraved with spirals (250 gp), an agateware vase embossed with arcane runes (250 gp), an electrum rapier inlaid with a meandros of gold (250 gp)

Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101, inhabited by 4 x Duergar Hammerer and 9 x Duergar

Empty 
Room #103
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #104, inhabited by Orc War Chief and 4 x Orc

Room Features

The floor is covered in perfect hexagonal tiles, and an unidentifiable odor fills the room

Monster

Aboleth (cr 10, mm 13) and 1 x Kuo-toa Archpriest (cr 6, mm 200); deadly, 8200 xp


Treasure: 700 cp, 6000 sp, 2300 gp, 90 pp, a brass rod engraved with draconic scales (25 gp), a fine steel ring engraved with draconic scales (25 gp), a rosewood medallion inlaid with gold (25 gp), a wooden chalice set with a single aquamarine (25 gp), an earthenware tureen embossed with arcane runes (25 gp), Spell Scroll (Cordon of Arrows) (uncommon, dmg 200), Potion of Healing (common, dmg 187)

Trap

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Room #104
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #103, inhabited by Aboleth and 1 x Kuo-toa Archpriest

East Entry

Archway

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #121

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #122

Monster

Orc War Chief (cr 4, mm 246) and 4 x Orc (cr 1/2, mm 246); easy, 1500 xp


Treasure: 1 pp; 22 cp; 8 gp; 16 sp; 11 ep

Room #105
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #79, inhabited by Hobgoblin Devastator and 13 x Hobgoblin

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2

Locked Stone Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123

Empty 
Room #106
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #97

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #124

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


700 cp, 9000 sp, 1400 gp, 60 pp, 2 x diamond (50 gp), 3 x bloodstone (50 gp), chalcedony (50 gp), citrine (50 gp), 2 x moonstone (50 gp), 2 x quartz (50 gp), sardonyx (50 gp), Spell Scroll (Resistance) (common, dmg 200), Spell Scroll (Wrathful Smite) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #107
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #99, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa

East Entry

Archway

→   Leads to room #108

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #135

Empty 
Room #108
West Entry

Archway

→   Leads to room #107

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #118, inhabited by Neogi and 15 x Neogi Hatchling

Empty 
Room #109
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #85

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110

South Entry

Archway

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 4 x Neogi (cr 3, motm 192, vgm 180); hard, 3900 xp


Treasure: 9 gp; 12 gp; 8 sp; 6 pp; 9 sp

Room #110
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #86

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #109, inhabited by Neogi Master and 4 x Neogi

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #138, inhabited by Drow Shadowblade

Room Features

A set of demonic war masks hangs on the north wall, and the floor is covered with scorch marks

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 4000 sp, 2900 gp, 150 pp, black onyx (150 gp), amber (100 gp), chrysoberyl (100 gp), 2 x pearl (100 gp), Boots of Striding and Springing (uncommon, dmg 156), Broom of Flying (uncommon, dmg 156)

Room #111
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #94, inhabited by Kuo-toa Whip and 11 x Kuo-toa

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #93, inhabited by Gauth

Monster

12 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); hard, 3000 xp


Treasure: 11 ep; 13 gp; 16 sp; 15 sp; 16 cp; 12 ep; 21 cp; 16 ep; 24 cp; 10 sp; 14 gp; 18 sp; 150 sp, 60 gp

Room #112
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #88

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #113

South Entry

Archway

→   Leads to room #131, inhabited by Elder Oblex

Room Features

A mouldy odor fills the room, and several pieces of rotten bread are scattered throughout the room

Monster

6 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); hard, 3400 xp


Treasure: 15 sp; 21 cp; 9 gp; 20 cp; 16 cp; 15 sp; 13 sp

Room #113
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #88

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #96, inhabited by Drow Mage and 1 x Chitine

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #112, inhabited by 6 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Locked Iron Door (DC 15 to open)

Room Features

A tile mosaic of legendary monsters covers the floor, and a pair of dice lies in the south side of the room

Room #114
North Entry

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled "Don't sleep" on the east wall, and a pile of rotten leather lies in the north-east corner of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 11 x Darkling (cr 1/2, motm 84, vgm 134); medium, 1550 xp


Treasure: 1000 cp, 11000 sp, 2100 gp, 70 pp, 3 x diamond (50 gp), 2 x bloodstone (50 gp), chalcedony (50 gp), 3 x chrysoprase (50 gp), 2 x citrine (50 gp), jasper (50 gp), quartz (50 gp), 2 x zircon (50 gp), Spell Scroll (Mage Armor) (common, dmg 200), Spell Scroll (Thunderous Smite) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #115
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #133, inhabited by 7 x Duergar

Room Features

A large kiln and coal bin sit in the south side of the room, and someone has scrawled "Don't lose your head" on the east wall

Room #116
South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #117
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

Room Features

Someone has scrawled "When blades pierce the sky, the Storm of Malice shall be freed" on the north wall, and a pile of broken arrows lies in the east side of the room

Monster

11 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); hard, 2900 xp


Treasure: 1000 cp, 4000 sp, 1600 gp, 140 pp, black onyx (150 gp), 3 x diamond (100 gp), amethyst (100 gp), 2 x coral (100 gp), jet (100 gp), pearl (100 gp), spinel (100 gp), +2 Weapon (greatsword) (rare, dmg 213)

Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #108

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #143, inhabited by Mind Flayer and 1 x Quaggoth

Monster

Neogi (cr 3, motm 192, vgm 180) and 15 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); easy, 1075 xp


Treasure: 6 gp; 16 gp; 7 sp; 9 sp; 20 cp; 20 cp; 10 gp; 10 gp; 16 cp; 10 gp; 7 gp; 24 cp; 16 cp; 15 ep; 11 gp; 22 cp

Room #119
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by Neogi and 15 x Neogi Hatchling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #127, inhabited by Xvart Warlock of Raxivort and 15 x Xvart

Room Features

A mural of vile acts covers the ceiling, and several pieces of rotten rope are scattered throughout the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1000 cp, 2000 sp, 1700 gp, 80 pp, a brocade coat threaded with silver (250 gp), a porcelain bowl painted with pastoral imagery (250 gp), a silver flower brooch set with a rosette of yellow sapphire (250 gp), Boots of Elvenkind (uncommon, dmg 155), Instrument of the Bards (Doss lute) (uncommon, dmg 176)

Room #120
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92, inhabited by 8 x Myconid Adult and 1 x Quaggoth Spore Servant

East Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138, inhabited by Drow Shadowblade

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 4 x Kuo-toa Whip (cr 1, mm 200); medium, 3100 xp


Treasure: 230 sp, 60 gp; 16 sp; 16 cp; 13 sp; 11 ep

Room #121
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #104, inhabited by Orc War Chief and 4 x Orc

East Entry

Archway

→   Leads to room #122

Room Features

A balcony hangs from the north wall, and several iron cages are scattered throughout the room

Room #122
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #104, inhabited by Orc War Chief and 4 x Orc

North Entry #2

Locked Stone Door (DC 10 to open)

West Entry

Archway

→   Leads to room #121

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #146

Empty 
Room #123
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #95, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Room Features

The north and west walls have been engraved with alien symbols, and a pile of trash lies in the south-east corner of the room

Room #124
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #106

West Entry

Locked Iron Door (DC 15 to open)

East Entry

Archway

→   Leads to room #125, inhabited by Alhoon and 2 x Shadow Mastiff

Room Features

A wooden ladder rests against the south wall, and a pile of rotten fruit lies in the north side of the room

Room #125
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #124

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Alhoon (cr 10, motm 43, vgm 172) and 2 x Shadow Mastiff (cr 2, motm 215, vgm 190); hard, 6800 xp


Treasure: 90 gp; 16 cp; 11 gp

Trap

Thunder Blaster: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 4d10 thunder damage and become deafened for 1d4 rounds

Room #126
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

Monster

12 x Svirfneblin (cr 1/2, mm 164); easy, 1200 xp


Treasure: 2 pp; 18 cp; 22 cp; 10 ep; 15 cp; 18 cp; 14 gp; 8 cp; 15 cp; 17 sp; 12 cp; 21 sp

Trap

Heavy Chain Flail: DC 10 to find, DC 10 to disable; initiative +2, 1 attack per round, +10 to hit against all targets within 5 ft., 10d10 bludgeoning damage and knocked prone

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +11 to hit against one target, 10d10 piercing/poison damage


1000 cp, 11000 sp, 2100 gp, 90 pp, 2 x black onyx (150 gp), diamond (100 gp), amber (100 gp), amethyst (100 gp), chrysoberyl (100 gp), coral (100 gp), 3 x pearl (100 gp)

Room #127
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119

East Entry

Locked Stone Door (DC 20 to open)

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Xvart (cr 1/8, motm 267, vgm 200); easy, 575 xp


Treasure: 5 gp; 15 gp; 4 pp; 15 sp; 14 gp; 22 cp; 12 cp; 12 gp; 4 gp; 12 gp; 21 sp; 10 sp; 8 sp; 22 cp; 1 pp; 9 sp

Room #128
West Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #120, inhabited by Kuo-toa Archpriest and 4 x Kuo-toa Whip

East Entry

Archway

→   Leads to room #129, inhabited by 8 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #151, inhabited by Elder Oblex

Room Features

Someone has scrawled "This paladin is dead" on the south wall, and several candles are scattered throughout the room

Room #129
West Entry

Archway

→   Leads to room #128

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #144, inhabited by Stone Giant and 2 x Saber-toothed Tiger

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled a draconic face on the west wall

Monster

8 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 3800 xp


Treasure: 16 cp; 11 ep; 16 sp; 8 ep; 21 cp; 12 cp; 12 gp; 12 sp; 21 cp

Room #130
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #139

South Entry

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #152, inhabited by Wraith and 8 x Ghoul

Room Features

A magical mirror on the east wall answers questions with insults, and a stone stair ascends towards the south wall

Room #131
North Entry

Archway

→   Leads to room #112, inhabited by 6 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

West Entry

Unlocked Stone Door (60 hp)

South Entry #1

Archway

→   Leads to room #153, inhabited by Ulitharid and 1 x Mind Flayer

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #154, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

Room Features

The floor is covered in perfect hexagonal tiles, and a rusted chisel lies in the north side of the room

Monster

Elder Oblex (cr 10, motm 199, mtf 219); medium, 5900 xp


Treasure: 50 gp, 12 pp

Room #132
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

Room Features

A wooden platform hangs over a deep pit in the north side of the room, and a mural of ancient mythology covers the ceiling

Monster

Myconid Sovereign (cr 2, mm 232) and 13 x Quaggoth Spore Servant (cr 1, mm 230); hard, 3050 xp


Treasure: 400 cp, 12000 sp, 1900 gp, 140 pp, a bone orb set with a single chalcedony (25 gp), a bone scepter engraved with arcane runes (25 gp), a malachite chalice set with a rosette of jasper (25 gp), a pewter mask set with a rosette of tourmaline (25 gp), an obsidian coffer set with a rosette of lapis lazuli (25 gp)

Room #133
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #115

West Entry #1

Unlocked Stone Door (60 hp)

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155, inhabited by Neogi and 14 x Neogi Hatchling

Room Features

Several alcoves are cut into the north and south walls, and the floor is covered in square tiles, alternating white and black

Monster

7 x Duergar (cr 1, mm 122); easy, 1400 xp


Treasure: 9 gp; 9 sp; 14 gp; 7 ep; 14 gp; 12 sp; 14 gp

Room #134
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #117, inhabited by 11 x Orc and 1 x Troll

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #141, inhabited by Tanarukk and 12 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #158, inhabited by Duergar Screamer and 3 x Duergar

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #159

Room Features

A forge and anvil sit in the north-east corner of the room, and the floor is covered with scorch marks

Room #135
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #107

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #126, inhabited by 12 x Svirfneblin

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #148, inhabited by 6 x Mimic

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #136
East Entry

Archway

→   Leads to room #149

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled "The Shield of Fortitude is sundered" on the west wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 13 x Hobgoblin (cr 1/2, mm 186); hard, 2400 xp


Treasure: 15 sp; 9 ep; 9 gp; 21 sp; 8 sp; 15 sp; 15 gp; 16 cp; 21 cp; 17 sp; 11 sp; 17 gp; 17 cp; 18 cp

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Drow Shadowblade

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #150

Empty 
Room #138
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #110

North Entry #2

Archway

→   Leads to room #120, inhabited by Kuo-toa Archpriest and 4 x Kuo-toa Whip

West Entry

Archway

→   Leads to room #137

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #151, inhabited by Elder Oblex

Room Features

A tapestry of geometric patterns hangs from the west wall, and a charred wooden shield lies in the south-west corner of the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187); hard, 7200 xp


Treasure: 800 gp, 60 pp

Room #139
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #130

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A faded and torn tapestry hangs from the east wall, and someone has scrawled "Death comes on silent wings" in draconic script on the east wall

Room #140
South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #164, inhabited by Orc Hand of Yurtrus and 10 x Orc

Room Features

An overwhelming stench fills the room, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 15 x Kuo-toa (cr 1/4, mm 199); easy, 950 xp


Treasure: 22 cp; 19 sp; 3 pp; 11 ep; 20 cp; 14 gp; 13 sp; 15 cp; 22 cp; 13 gp; 2 pp; 11 gp; 12 sp; 8 gp; 11 gp; 7 sp

Room #141
East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #134

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #157

Room Features

Someone has scrawled "Praise the Wyrm Queen" on the east wall, and an acrid odor fills the north side of the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 12 x Orc (cr 1/2, mm 246); hard, 3000 xp


Treasure: 200 cp, 3000 sp, 2000 gp, 140 pp, a linen sash threaded with copper (25 gp), a rosewood medallion engraved with elven script (25 gp), a silver pendant inlaid with ornate electrum scrollwork (25 gp), a wooden rod set with amber and tourmaline (25 gp)

Room #142
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #126, inhabited by 12 x Svirfneblin

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #148, inhabited by 6 x Mimic

Room Features

Part of the ceiling has collapsed into the room, and a mural of ghoulish carnage covers the ceiling

Room #143
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118, inhabited by Neogi and 15 x Neogi Hatchling

South Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #161

Room Features

A mural of legendary monsters covers the ceiling, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

Mind Flayer (cr 7, mm 222) and 1 x Quaggoth (cr 2, mm 256); easy, 3350 xp


Treasure: 150 ep, 80 gp; 17 sp

Trap

Concealed Pit with Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 18 save or take 10d10 damage

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 10 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 2d10 acid damage for 1d4 rounds


300 cp, 7000 sp, 3000 gp, 40 pp

Room #144
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #129, inhabited by 8 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #145

Room Features

A magical mosaic on the east wall depicts the gruesome death of whomever views it, and a stone dais sits in the north-east corner of the room

Monster

Stone Giant (cr 7, mm 156) and 2 x Saber-toothed Tiger (cr 2, mm 336); hard, 3800 xp


Treasure: 150 gp; 16 cp; 20 sp

Room #145
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #144, inhabited by Stone Giant and 2 x Saber-toothed Tiger

South Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #168, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #169, inhabited by Drow Priestess of Lolth and 3 x Quaggoth

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled "The thief will betray you" on the north wall

Room #146
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169, inhabited by Drow Priestess of Lolth and 3 x Quaggoth

Room Features

An iron chandelier hangs from the ceiling in the north-east corner of the room, and numerous monstrous skulls lie within niches in the north wall

Room #147
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #156, inhabited by Mind Flayer Arcanist and 1 x Intellect Devourer

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #157

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #165

Room Features

A magical idol of a god of thieves in the center of the room summons an air elemental to serve whomever sacrifices a magical item upon it (but only once), and someone has scrawled "They ate Sige" on the south wall

Room #148
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #135

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #142

West Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #166

Monster

6 x Mimic (cr 2, mm 220); medium, 2700 xp


Treasure: 10 ep; 16 cp; 13 cp; 10 cp; 19 cp; 17 cp

Room #149
West Entry #1

Archway

→   Leads to room #136, inhabited by Hobgoblin Devastator and 13 x Hobgoblin

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #163

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

Room Features

A stone dais sits in the north side of the room, and a wooden ladder rests against the south wall

Room #150
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #137

East Entry

Archway

→   Leads to room #151, inhabited by Elder Oblex

Room Features

Various torture devices are scattered throughout the room, and several empty flasks are scattered throughout the room

Room #151
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #138, inhabited by Drow Shadowblade

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #128

West Entry

Archway

→   Leads to room #150

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

Room Features

The ceiling is covered with bloodstains, and a ruined chain shirt lies in the center of the room

Monster

Elder Oblex (cr 10, motm 199, mtf 219); medium, 5900 xp


Treasure: 200 cp, 2000 sp, 2400 gp, 120 pp, a bloodstone orb engraved with dwarven runes (250 gp), a fine leather coinpurse trimmed with sable (250 gp), a fine steel mace set with garnet (250 gp), a lacquered wooden rod engraved with a labyrinth (250 gp), a scroll of masterwork calligraphy (250 gp), a silver bracelet engraved with dwarven axeheads (250 gp), an electrum pendant set with a rosette of black sapphire (250 gp), Ring of Telekinesis (very rare, dmg 193)

Room #152
North Entry

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #130

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153, inhabited by Ulitharid and 1 x Mind Flayer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #179

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and a pair of boots lies in the north side of the room

Monster

Wraith (cr 5, mm 302) and 8 x Ghoul (cr 1, mm 148); hard, 3400 xp


Treasure: 1000 cp, 40 ep; 24 sp; 1 pp; 18 sp; 18 sp; 17 sp; 18 cp; 13 ep; 23 cp

Room #153
North Entry

Archway

→   Leads to room #131, inhabited by Elder Oblex

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152, inhabited by Wraith and 8 x Ghoul

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170, inhabited by Ogre Chain Brute and 6 x Ogre

South Entry

Archway

→   Leads to room #179

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); deadly, 7900 xp


Treasure: 170 sp, 30 gp; 160 sp, 60 gp

Room #154
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #131, inhabited by Elder Oblex

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #170, inhabited by Ogre Chain Brute and 6 x Ogre

Room Features

Someone has scrawled "The walls listen" on the north wall, and a metallic odor fills the room

Monster

Myconid Sovereign (cr 2, mm 232) and 14 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 3250 xp


Treasure: 9 gp; 14 gp; 14 gp; 25 cp; 13 ep; 13 gp; 20 sp; 14 cp; 6 gp; 2 pp; 17 sp; 14 ep; 16 cp; 15 cp; 13 sp

Trap

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 5000 sp, 2300 gp, 110 pp, diamond (50 gp), chalcedony (50 gp), citrine (50 gp), onyx (50 gp), star rose quartz (50 gp), zircon (50 gp)

Room #155
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133, inhabited by 7 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156, inhabited by Mind Flayer Arcanist and 1 x Intellect Devourer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171, inhabited by 10 x Firenewt Warrior

Monster

Neogi (cr 3, motm 192, vgm 180) and 14 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); easy, 1050 xp


Treasure: 1 pp; 7 gp; 15 gp; 11 gp; 17 cp; 11 gp; 22 cp; 16 cp; 12 sp; 17 cp; 11 gp; 12 sp; 12 ep; 13 gp; 14 sp

Room #156
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155, inhabited by Neogi and 14 x Neogi Hatchling

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #147

East Entry #2

Archway

→   Leads to room #165

Room Features

A rotting odor fills the room, and a sundered mace lies in the south-east corner of the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 1 x Intellect Devourer (cr 2, mm 191); easy, 4350 xp


Treasure: 230 sp, 60 gp; 12 sp

Room #157
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #141, inhabited by Tanarukk and 12 x Orc

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #147

Empty 
Room #158
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #134

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

Room Features

A rope ascends to a wooden platform in the west side of the room, and the floor is covered with mould

Monster

Duergar Screamer (cr 3, motm 112, mtf 190) and 3 x Duergar (cr 1, mm 122); easy, 1300 xp


Treasure: 18 cp; 12 ep; 17 cp; 21 cp

Room #159
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #134

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #166

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183

Room Features

A stone sarcophagus sits in the south-west corner of the room, and someone has scrawled "The Fellowship of the Lost Sword looted this place" on the south wall

Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Drow Shadowblade and 5 x Drow

Monster

13 x Svirfneblin (cr 1/2, mm 164); easy, 1300 xp


Treasure: 11 cp; 24 cp; 20 sp; 19 cp; 4 pp; 8 gp; 15 sp; 16 gp; 4 pp; 16 sp; 18 sp; 15 gp; 12 gp

Room #161
North Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #143, inhabited by Mind Flayer and 1 x Quaggoth

East Entry

Archway

→   Leads to room #162

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #173, inhabited by 2 x Orog and 1 x Ettin

Empty 
Room #162
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #136, inhabited by Hobgoblin Devastator and 13 x Hobgoblin

West Entry #1

Archway

→   Leads to room #161

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by 2 x Orog and 1 x Ettin

Empty 
Room #163
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #149

South Entry

Locked Iron Door (DC 10 to open)

Empty 
Room #164
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #140, inhabited by Kuo-toa Whip and 15 x Kuo-toa

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #180

Room Features

A stone stair ascends towards the east wall, and a pile of wax blobs lies in the center of the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 10 x Orc (cr 1/2, mm 246); easy, 1450 xp


Treasure: 18 cp; 9 gp; 21 cp; 5 pp; 9 gp; 12 sp; 11 gp; 13 sp; 18 gp; 20 cp; 18 sp

Room #165
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #147

West Entry

Archway

→   Leads to room #156, inhabited by Mind Flayer Arcanist and 1 x Intellect Devourer

Room Features

A narrow ledge runs along the south and east walls, and someone has scrawled "Upon the solstice in the Year of Shadow and Flame, when the Sword is broken and north becomes south, the Helm of Avarice shall be restored" on the south wall

Room #166
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #159

East Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #148, inhabited by 6 x Mimic

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #184

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #189

Room Features

A shallow pit lies in the east side of the room, and someone has scrawled "Ran out of rope" in blood on the east wall

Room #167
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151, inhabited by Elder Oblex

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

Room Features

A set of demonic war masks hangs on the south wall, and someone has scrawled "Sharpen thy blade and ready thy shield" in blood on the south wall

Room #168
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #145

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #192

Room Features

A stone stair ascends towards the north wall, and quicksilver drips from the ceiling in the center of the room

Monster

Fire Giant (cr 9, mm 154) and 1 x Red Dragon Wyrmling (cr 4, mm 98); medium, 6100 xp


Treasure: 1000 cp, 60 ep; 18 sp

Room #169
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146

South Entry

Archway

→   Leads to room #193

Room Features

The north and west walls have been engraved with incoherent labyrinths, and burning torches in iron sconces line the north and south walls

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 3 x Quaggoth (cr 2, mm 256); deadly, 5250 xp


Treasure: 600 cp, 8000 sp, 2200 gp, 50 pp, 2 x black onyx (150 gp), diamond (100 gp), pearl (100 gp), 2 x amber (100 gp), chrysoberyl (100 gp), jade (100 gp), +1 Ammunition (20 crossbow bolts) (uncommon, dmg 150), Oil of Slipperiness (uncommon, dmg 184)

Room #170
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #154, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153, inhabited by Ulitharid and 1 x Mind Flayer

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #195

Room Features

A tile mosaic of a legendary battle covers the floor, and someone has scrawled "You cannot kill it with swords" in draconic script on the south wall

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 6 x Ogre (cr 2, mm 237); hard, 3400 xp


Treasure: 400 cp, 6000 sp, 1900 gp, 100 pp, a dragon horn comb set with opal (250 gp), a lacquered wooden puzzle box set with alexandrite (250 gp), a lacquered wooden scepter set with a rosette of pearl (250 gp), a pair of fine leather shoes trimmed with squirrel fur (250 gp), +1 Armor (splint) (rare, dmg 152)

Room #171
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155, inhabited by Neogi and 14 x Neogi Hatchling

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #181

South Entry

Archway

→   Leads to room #197

Room Features

A stone stair ascends towards the east wall, and a clicking noise fills the room

Monster

10 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1000 xp


Treasure: 13 gp; 13 gp; 22 cp; 12 ep; 12 ep; 16 sp; 14 cp; 16 cp; 12 sp; 14 sp

Room #172
East Entry

Locked Stone Door (DC 15 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


800 cp, 8000 sp, 2200 gp, 100 pp, 6 x diamond (50 gp), 2 x bloodstone (50 gp), carnelian (50 gp), 2 x chalcedony (50 gp), chrysoprase (50 gp), citrine (50 gp), sardonyx (50 gp), 2 x star rose quartz (50 gp), zircon (50 gp), +1 Shield (uncommon, dmg 200), Adamantine Armor (scale mail) (uncommon, dmg 150), +1 Weapon (pike) (uncommon, dmg 213), +1 Weapon (dart) (uncommon, dmg 213)

Room #173
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #161

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Drow Shadowblade and 5 x Drow

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #186, inhabited by Drow Priestess of Lolth and 1 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

Room Features

A stone sarcophagus sits in the east side of the room, and someone has scrawled "When the Spider is broken and iron is made flesh, the Knights of Evil shall fall" on the west wall

Monster

2 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); easy, 2000 xp


Treasure: 11 cp; 15 sp; 14 gp

Room #174
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #149

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #175, inhabited by Death Kiss

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191, inhabited by Quaggoth Thonot and 4 x Quaggoth

Room Features

Numerous pillars line the south and east walls, and a rattling noise can be faintly heard near the south wall

Room #175
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174

West Entry #2

Archway

→   Leads to room #191, inhabited by Quaggoth Thonot and 4 x Quaggoth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176, inhabited by Spawn of Kyuss and 6 x Zombie

South Entry

Archway

→   Leads to room #203, inhabited by Venom Troll and 1 x Troll

Monster

Death Kiss (cr 10, motm 85, vgm 124); medium, 5900 xp


Treasure: 180 sp, 100 gp

Room #176
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175, inhabited by Death Kiss

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #177

South Entry #1

Archway

→   Leads to room #203, inhabited by Venom Troll and 1 x Troll

South Entry #2

Archway

→   Leads to room #204

Room Features

A narrow shaft falls into the room from above, and a corpse lies in front of an open chest in the north-west corner of the room

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 6 x Zombie (cr 1/4, mm 316); medium, 2100 xp


Treasure: 210 sp, 90 gp; 22 cp; 10 gp; 12 gp; 16 gp; 7 sp; 9 gp

Room #177
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #176, inhabited by Spawn of Kyuss and 6 x Zombie

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #187, inhabited by 14 x Orc and 1 x Ogre

South Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #204

Room Features

A stone dais sits in the south side of the room, and patches of mushrooms grow in the south-west corner of the room

Room #178
West Entry

Unlocked Stone Door (60 hp)

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #179

East Entry #2

Archway

→   Leads to room #194

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled a strange symbol on the south wall

Monster

13 x Goblin (cr 1/4, mm 166) and 13 x Wolf (cr 1/4, mm 341); medium, 1300 xp


Treasure: 11 ep; 8 sp; 15 gp; 14 cp; 21 cp; 7 gp; 1 pp; 24 cp; 12 cp; 18 cp; 15 sp; 17 sp; 14 ep; 15 sp; 22 cp; 8 gp; 4 pp; 10 gp; 17 cp; 17 cp; 9 gp; 18 sp; 11 cp; 1 pp; 4 pp; 18 sp

Room #179
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #152, inhabited by Wraith and 8 x Ghoul

North Entry #2

Archway

→   Leads to room #153, inhabited by Ulitharid and 1 x Mind Flayer

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #178, inhabited by 13 x Goblin and 13 x Wolf

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #194

Empty 
Room #180
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #164, inhabited by Orc Hand of Yurtrus and 10 x Orc

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #196, inhabited by Kobold Scale Sorcerer and 15 x Kobold

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

Empty 
Room #181
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #171, inhabited by 10 x Firenewt Warrior

West Entry #2

Archway

→   Leads to room #197

East Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #188

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #206, inhabited by Kobold Scale Sorcerer and 15 x Kobold

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Electrified Lock: DC 20 to find, DC 15 to disable; affects each creature which touches the lock, DC 15 save or take 4d10 lightning damage


500 cp, 8000 sp, 2300 gp, 150 pp

Room #182
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158, inhabited by Duergar Screamer and 3 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #183

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

Room Features

A group of demonic faces have been carved into the west wall, and the scent of smoke fills the room

Room #183
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #159

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #199, inhabited by Nilbog and 15 x Goblin

Empty 
Room #184
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #166

East Entry

Archway

→   Leads to room #185, inhabited by Drow Shadowblade and 5 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #200, inhabited by 8 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

Sporadic knocking can be faintly heard near the south wall, and several wax blobs are scattered throughout the room

Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160, inhabited by 13 x Svirfneblin

West Entry #1

Archway

→   Leads to room #184

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #200, inhabited by 8 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by 2 x Orog and 1 x Ettin

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #209, inhabited by Orc Eye of Gruumsh and 8 x Orc

Room Features

A rope ascends to a balcony hanging from the south wall, and the floor is covered with fungus

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 5 x Drow (cr 1/4, mm 128); hard, 7450 xp


Treasure: 800 cp, 3000 sp, 1700 gp, 130 pp, diamond (100 gp), 2 x pearl (100 gp), amethyst (100 gp), garnet (100 gp), jet (100 gp), spinel (100 gp), tourmaline (100 gp), Spell Scroll (Find Familiar) (common, dmg 200), Spell Scroll (Identify) (common, dmg 200), Spell Scroll (Ray of Sickness) (common, dmg 200), Spell Scroll (Nystul's Magic Aura) (uncommon, dmg 200), Potion of Climbing (common, dmg 187)

Room #186
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173, inhabited by 2 x Orog and 1 x Ettin

East Entry #1

Locked Stone Door (DC 20 to open)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #190, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

Someone has scrawled "This is not a secret door" on the west wall, and a pile of iron spikes lies in the north side of the room

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 1 x Drow (cr 1/4, mm 128); easy, 3950 xp


Treasure: 30 gp, 8 pp; 6 gp

Room #187
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #192

Room Features

A stone ramp ascends towards the east wall, and a carved stone statue stands in the south side of the room

Monster

14 x Orc (cr 1/2, mm 246) and 1 x Ogre (cr 2, mm 237); medium, 1850 xp


Treasure: 8 gp; 11 gp; 18 sp; 18 cp; 12 cp; 7 sp; 7 gp; 3 pp; 17 cp; 19 cp; 8 ep; 19 cp; 8 gp; 15 cp; 12 ep

Room #188
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #172

West Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #181

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #198

Trap

Magic Missle Trap: DC 20 to find, DC 15 to disable; one target, 2d10 force damage

Room #189
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #166

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #208, inhabited by Duergar Warlord and 5 x Duergar

Room Features

A tapestry of arcane patterns hangs from the north wall, and someone has scrawled "The Tower of Ghosts shall be destroyed when north becomes south and the light comes to lifeless eyes" on the north wall

Room #190
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #186, inhabited by Drow Priestess of Lolth and 1 x Drow

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202

Monster

15 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); hard, 1700 xp


Treasure: 18 cp; 14 gp; 11 sp; 11 sp; 9 ep; 14 sp; 13 sp; 15 cp; 18 sp; 12 ep; 16 sp; 19 cp; 17 sp; 18 sp; 22 cp; 11 sp

Room #191
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

East Entry

Archway

→   Leads to room #175, inhabited by Death Kiss

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by Neogi Master and 2 x Neogi

Monster

Quaggoth Thonot (cr 3, mm 256) and 4 x Quaggoth (cr 2, mm 256); medium, 2500 xp


Treasure: 9 gp; 18 cp; 11 gp; 5 gp; 5 pp

Room #192
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #168, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #187, inhabited by 14 x Orc and 1 x Ogre

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #210, inhabited by Venom Troll and 1 x Troll

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #211

Empty 
Room #193
North Entry

Archway

→   Leads to room #169, inhabited by Drow Priestess of Lolth and 3 x Quaggoth

Room Features

Someone has scrawled "left, door, straight, straight" on the north wall, and the ceiling is covered with cobwebs

Room #194
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179

West Entry

Archway

→   Leads to room #178, inhabited by 13 x Goblin and 13 x Wolf

East Entry

Archway

→   Leads to room #195

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #217

Empty 
Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #170, inhabited by Ogre Chain Brute and 6 x Ogre

West Entry

Archway

→   Leads to room #194

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196, inhabited by Kobold Scale Sorcerer and 15 x Kobold

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #218, inhabited by Choldrith and 3 x Cave Fisher

Room Features

A tile mosaic of ancient mythology covers the floor, and a pair of dice lies in the north side of the room

Room #196
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #180

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #195

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #219, inhabited by Mind Flayer and 10 x Troglodyte

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 8 gp; 9 ep; 15 sp; 12 ep; 20 cp; 12 cp; 18 cp; 13 ep; 12 sp; 21 cp; 14 sp; 16 sp; 13 ep; 11 cp; 9 gp; 8 gp

Room #197
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

North Entry #2

Archway

→   Leads to room #171, inhabited by 10 x Firenewt Warrior

East Entry #1

Archway

→   Leads to room #181

East Entry #2

Archway

→   Leads to room #206, inhabited by Kobold Scale Sorcerer and 15 x Kobold

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #220, inhabited by Bugbear Chief and 7 x Bugbear

South Entry #2

Unlocked Stone Door (60 hp)

Empty 
Room #198
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #212, inhabited by Gauth

Room Features

A stone ramp ascends towards the north wall, and someone has scrawled "Abandon all hope" in draconic script on the east wall

Room #199
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #183

South Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #222

Room Features

Several adventurer corpses are scattered throughout the room, and a pile of rotten rope lies in the west side of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 15 x Goblin (cr 1/4, mm 166); easy, 950 xp


Treasure: 11 sp; 11 gp; 6 sp; 14 cp; 24 cp; 16 sp; 18 cp; 16 sp; 12 sp; 15 sp; 16 sp; 1 pp; 13 cp; 21 cp; 7 gp; 8 sp

Trap

Poisoned Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 4d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


400 cp, 8000 sp, 1700 gp, 110 pp, a lacquered wooden shield inlaid with a meandros of platinum (250 gp), an agate coffer engraved with arcane runes (250 gp), an agateware vase painted with woodland imagery (250 gp)

Room #200
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #184

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #185, inhabited by Drow Shadowblade and 5 x Drow

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #209, inhabited by Orc Eye of Gruumsh and 8 x Orc

Room Features

The room has a high domed ceiling, and an iron chandelier hangs from the ceiling in the center of the room

Monster

8 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 3800 xp


Treasure: 15 cp; 13 sp; 17 cp; 18 cp; 10 gp; 9 ep; 7 gp; 13 sp; 15 cp

Room #201
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by 2 x Orog and 1 x Ettin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Drow Shadowblade and 5 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213, inhabited by 14 x Svirfneblin

Room Features

A balcony hangs from the south wall, and a set of demonic war masks hangs on the north wall

Room #202
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

East Entry #2

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #214, inhabited by Neogi Master and 2 x Neogi

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225

Trap

Ice Spear Trap: DC 15 to find, DC 10 to disable; +6 to hit against one target, 4d10 cold damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1000 cp, 12000 sp, 2000 gp, 100 pp, a steel shield brooch set with peridot (25 gp), an obsidian rod inlaid with a filigree of electrum (25 gp), Potion of Clairvoyance (rare, dmg 187)

Room #203
North Entry #1

Archway

→   Leads to room #175, inhabited by Death Kiss

North Entry #2

Archway

→   Leads to room #176, inhabited by Spawn of Kyuss and 6 x Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #226

Room Features

A sulphurous odor fills the north side of the room, and a pile of rotten rope lies in the center of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); hard, 4700 xp


Treasure: 600 cp, 7000 sp, 2600 gp, 90 pp, a copper rod inlaid with silver (25 gp), a fine steel chime set with amber (25 gp), a linen merchant's cap trimmed with squirrel fur (25 gp), a pewter crown etched with draconic runes (25 gp), a steel amulet set with sardonyx (25 gp), a stoneware salt cellar adorned with silver and a phoenix in relief (25 gp), an earthenware ewer painted with garden imagery (25 gp), an earthenware vase embossed with arcane runes (25 gp), Spell Scroll (Spirit Guardians) (uncommon, dmg 200), Saddle of the Cavalier (uncommon, dmg 199)

Room #204
North Entry #1

Archway

→   Leads to room #176, inhabited by Spawn of Kyuss and 6 x Zombie

North Entry #2

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #177

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #210, inhabited by Venom Troll and 1 x Troll

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #215

Room Features

Burning torches in iron sconces line the west wall, and the north and west walls are covered with scorch marks

Room #205
East Entry

Archway

→   Leads to room #217

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #229, inhabited by Tanarukk and 6 x Orc

Room Features

A stream of water flows along a channel in the floor, and a simple wooden table and crude idol sit in the west side of the room

Room #206
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181

West Entry

Archway

→   Leads to room #197

Room Features

A tile mosaic of geometric patterns covers the floor, and a sour odor fills the north-west corner of the room

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 15 gp; 18 cp; 5 pp; 12 sp; 23 cp; 14 sp; 9 ep; 8 gp; 23 cp; 11 ep; 18 cp; 14 gp; 10 ep; 13 ep; 11 cp; 6 gp

Room #207
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212, inhabited by Gauth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Drow Mage and 8 x Drow

Empty 
Room #208
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #189

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #223

Room Features

A simple fireplace sits against the south wall, and someone has scrawled "It's a trap" on the west wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 5 x Duergar (cr 1, mm 122); hard, 3300 xp


Treasure: 50 gp, 13 pp; 4 pp; 16 cp; 19 cp; 7 ep; 8 gp

Room #209
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #185, inhabited by Drow Shadowblade and 5 x Drow

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #200, inhabited by 8 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

East Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #213, inhabited by 14 x Svirfneblin

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 8 x Orc (cr 1/2, mm 246); easy, 1250 xp


Treasure: 5 ep; 10 gp; 9 gp; 10 sp; 14 sp; 8 gp; 13 gp; 9 gp; 17 sp

Room #210
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #204

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216

South Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #228

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); hard, 4700 xp


Treasure: 1000 cp, 8000 sp, 2200 gp, 130 pp, diamond (50 gp), chrysoprase (50 gp), citrine (50 gp), quartz (50 gp), zircon (50 gp)

Room #211
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #192

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #236, inhabited by Gauth

South Entry #2

Archway

Empty 
Room #212
North Entry

Archway

→   Leads to room #198

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

East Entry

Archway

→   Leads to room #222

Room Features

Part of the west wall has collapsed into the room, and a fountain of water sits against the west wall

Monster

Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp


Treasure: 1600 cp, 60 ep

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1100 cp, 7000 sp, 2100 gp, 70 pp, 5 x diamond (50 gp), chalcedony (50 gp), chrysoprase (50 gp), moonstone (50 gp), onyx (50 gp), sardonyx (50 gp)

Room #213
North Entry #1

Archway

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #209, inhabited by Orc Eye of Gruumsh and 8 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #233

Room Features

A large demonic idol with ruby eyes sits in the north side of the room, and chanting can be heard in the south-west corner of the room

Monster

14 x Svirfneblin (cr 1/2, mm 164); easy, 1400 xp


Treasure: 13 gp; 17 sp; 9 sp; 10 sp; 9 sp; 14 gp; 6 gp; 12 sp; 11 gp; 9 gp; 9 ep; 12 cp; 16 cp; 15 sp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


700 cp, 9000 sp, 2400 gp, 110 pp, diamond (100 gp), 4 x pearl (100 gp), amethyst (100 gp), jade (100 gp), spinel (100 gp), Spell Scroll (Armor of Agathys) (common, dmg 200)

Room #214
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191, inhabited by Quaggoth Thonot and 4 x Quaggoth

West Entry #1

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #202

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #225

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

Room Features

The north and west walls have been engraved with incoherent labyrinths, and a ruined siege weapon sits in the south-west corner of the room

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 2 x Neogi (cr 3, motm 192, vgm 180); medium, 2500 xp


Treasure: 11 sp; 12 gp; 17 sp

Room #215
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #204

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #203, inhabited by Venom Troll and 1 x Troll

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #227, inhabited by Kruthik Hive Lord and 3 x Adult Kruthik

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #245, inhabited by Darkling Elder and 12 x Darkling

Trap

Poisoned Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 4d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


900 cp, 5000 sp, 2300 gp, 100 pp, a linen choker threaded with electrum (25 gp), a marble orb engraved with draconic runes (25 gp), a stoneware jar embossed with floral vines (25 gp), a stoneware tile painted with mythical creatures (25 gp), Spell Scroll (Dancing Lights) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #216
West Entry

Archway

→   Leads to room #210, inhabited by Venom Troll and 1 x Troll

South Entry

Archway

→   Leads to room #235, inhabited by Froghemoth

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled "Trespassers will be flayed alive" in blood on the east wall

Room #217
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #194

West Entry

Archway

→   Leads to room #205

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Hobgoblin Warlord and 5 x Hobgoblin

Empty 
Room #218
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #195

West Entry

Archway

→   Leads to room #238, inhabited by Hobgoblin Warlord and 5 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219, inhabited by Mind Flayer and 10 x Troglodyte

Room Features

Someone has scrawled "emerald, ruby, golden, silver" on the east wall, and the north and west walls are covered with claw marks

Monster

Choldrith (cr 3, motm 77, vgm 132) and 3 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 2800 xp


Treasure: 19 cp; 20 cp; 12 gp; 11 sp

Room #219
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #196, inhabited by Kobold Scale Sorcerer and 15 x Kobold

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by Choldrith and 3 x Cave Fisher

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #248, inhabited by 5 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

A magical statue in the west side of the room answers questions with insults, and a rusted breastplate lies in the north-east corner of the room

Monster

Mind Flayer (cr 7, mm 222) and 10 x Troglodyte (cr 1/4, mm 290); deadly, 3400 xp


Treasure: 120 ep, 100 gp; 10 ep; 16 sp; 18 sp; 13 sp; 14 sp; 13 gp; 21 cp; 9 gp; 17 sp; 9 ep

Room #220
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249, inhabited by Wraith and 5 x Ghoul

Monster

Bugbear Chief (cr 3, mm 33) and 7 x Bugbear (cr 1, mm 33); medium, 2100 xp


Treasure: 14 sp; 20 cp; 14 sp; 24 cp; 7 gp; 12 sp; 12 cp; 19 sp

Trap

Thunder Blaster: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 18 save or take 10d10 thunder damage and become deafened for 1d4 rounds

Room #221
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #231

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by 12 x Hobgoblin and 1 x Bugbear

Room Features

Numerous pillars line the north and south walls, and a tile labyrinth covers the floor

Monster

Drow Mage (cr 7, mm 129) and 8 x Drow (cr 1/4, mm 128); hard, 3300 xp


Treasure: 1100 cp, 50 ep; 20 cp; 9 sp; 15 cp; 14 gp; 26 cp; 12 sp; 18 cp; 13 gp

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 15 save or take 4d10 damage


700 cp, 4000 sp, 1500 gp, 130 pp, 4 x black onyx (150 gp), diamond (100 gp), amethyst (100 gp), chrysoberyl (100 gp), 3 x jade (100 gp), jet (100 gp), pearl (100 gp), spinel (100 gp), 2 x tourmaline (100 gp), Periapt of Health (uncommon, dmg 184)

Room #222
North Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #199, inhabited by Nilbog and 15 x Goblin

West Entry

Archway

→   Leads to room #212, inhabited by Gauth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #223

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #241, inhabited by Wraith and 8 x Ghoul

Room Features

A group of monstrous faces have been carved into the north wall, and a rusted axe lies in the north side of the room

Room #223
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #208, inhabited by Duergar Warlord and 5 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #242, inhabited by Bugbear Chief and 13 x Bugbear

Room Features

A cube of solid stone stands in the south side of the room, and the north and west walls are covered with sword cuts

Room #224
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242, inhabited by Bugbear Chief and 13 x Bugbear

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243, inhabited by Alkilith

Empty 
Room #225
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #214, inhabited by Neogi Master and 2 x Neogi

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #251

Empty 
Room #226
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #203, inhabited by Venom Troll and 1 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by Neogi Master and 2 x Neogi

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #227, inhabited by Kruthik Hive Lord and 3 x Adult Kruthik

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #254, inhabited by Kobold Dragonshield and 15 x Kobold

Room Features

A circle of tall stones stands in the north side of the room, and several broken arrows are scattered throughout the room

Room #227
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #215

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #254, inhabited by Kobold Dragonshield and 15 x Kobold

Room Features

Someone has scrawled an arrow pointing up on the west wall, and several adventurer corpses are scattered throughout the room

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 3 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 3150 xp


Treasure: 800 cp, 7000 sp, 2100 gp, 130 pp, 2 x black onyx (150 gp), 2 x diamond (100 gp), 2 x pearl (100 gp), amber (100 gp), 3 x amethyst (100 gp), 3 x coral (100 gp), garnet (100 gp), jade (100 gp), jet (100 gp), spinel (100 gp), Potion of Invulnerability (rare, dmg 188)

Room #228
North Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #210, inhabited by Venom Troll and 1 x Troll

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #235, inhabited by Froghemoth

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #245, inhabited by Darkling Elder and 12 x Darkling

Trap

Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 19 save or take 10d10 damage

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 15 save or be teleported to another location


800 cp, 6000 sp, 2700 gp, 100 pp, a cloth coat trimmed with rabbit fur (25 gp), a fine leather belt with a copper buckle (25 gp), a fine leather merchant's cap tooled with arcane runes (25 gp), a linen sash trimmed with rabbit fur (25 gp), a pewter torc inlaid with a meandros of copper (25 gp), Potion of Clairvoyance (rare, dmg 187), Potion of Heroism (rare, dmg 188), Sending Stones (uncommon, dmg 199)

Room #229
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #205

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #246, inhabited by Drow Mage and 3 x Drow

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 6 x Orc (cr 1/2, mm 246); medium, 2400 xp


Treasure: 1600 cp, 50 ep; 11 sp; 6 gp; 12 sp; 5 gp; 10 gp; 10 sp

Trap

Greater Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 2d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


400 cp, 12000 sp, 2800 gp, 110 pp, a bone rod engraved with draconic scales (25 gp), a brass plate inlaid with copper (25 gp), a fine leather merchant's cap trimmed with squirrel fur (25 gp), a lacquered wooden medallion engraved with elven script (25 gp), a malachite figurine (of a male gnome knight) adorned with pearl (25 gp), a marble coffer engraved with arcane runes (25 gp), a scroll of calligraphy (25 gp), Spell Scroll (Faerie Fire) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #230
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #231

South Entry

Archway

→   Leads to room #257, inhabited by 2 x Chitine and 6 x Cave Fisher

Empty 
Room #231
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #230

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #221, inhabited by Drow Mage and 8 x Drow

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by 12 x Hobgoblin and 1 x Bugbear

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #258

Trap

Falling Cage Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Room #232
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #243, inhabited by Alkilith

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #233

East Entry #2

Archway

→   Leads to room #250

Trap

Rune of Paralyzation: DC 15 to find, DC 20 to disable; affects all targets within 10 ft., DC 10 save or become paralyzed for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1200 cp, 4000 sp, 2000 gp, 130 pp, a brocade coat trimmed with fox fur (250 gp), a jet salt cellar set with a rosette of opal (250 gp), a lacquered wooden bowl engraved with noble imagery (250 gp), a lacquered wooden puzzle box engraved with mythical creatures (250 gp), an agateware plate painted with an ancient coat of arms (250 gp), an ivory puzzle box engraved with spirals (250 gp)

Room #233
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213, inhabited by 14 x Svirfneblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #232

South Entry

Archway

→   Leads to room #251

Room Features

Someone has scrawled "The Elder Staff lies in blood" on the north wall, and a dagger hilt lies in the south-east corner of the room

Room #234
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #252, inhabited by Wraith and 1 x Wight

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 9000 xp


Treasure: 600 cp, 5000 sp, 2500 gp, 100 pp, 3 x black onyx (150 gp), diamond (100 gp), pearl (100 gp), amethyst (100 gp), chrysoberyl (100 gp), jade (100 gp), 2 x tourmaline (100 gp), Spell Scroll (Locate Object) (uncommon, dmg 200), 5 x Potion of Healing (common, dmg 187)

Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #228

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Froghemoth (cr 10, motm 130, vgm 145); medium, 5900 xp


Treasure: 190 sp, 110 gp

Room #236
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #211

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #255, inhabited by Kobold Scale Sorcerer and 15 x Kobold

Monster

Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp


Treasure: 220 sp, 70 gp

Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Hobgoblin Warlord and 5 x Hobgoblin

Room Features

A narrow pit covered by iron bars lies in the north-west corner of the room, and a ruined gauntlet lies in the east side of the room

Room #238
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #217

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #237

East Entry #1

Archway

→   Leads to room #218, inhabited by Choldrith and 3 x Cave Fisher

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #247, inhabited by Drow Shadowblade and 3 x Drow

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Hobgoblin Warlord (cr 6, mm 187) and 5 x Hobgoblin (cr 1/2, mm 186); medium, 2800 xp


Treasure: 1300 cp, 20 ep; 11 sp; 19 cp; 11 gp; 9 sp; 13 ep

Room #239
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Drow Mage and 8 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #240, inhabited by 4 x Duergar Soulblade and 8 x Duergar

South Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #258

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #259, inhabited by Spirit Troll and 1 x Troll

Monster

12 x Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); easy, 1400 xp


Treasure: 21 cp; 13 sp; 13 sp; 26 cp; 14 sp; 15 ep; 11 ep; 13 gp; 17 cp; 3 pp; 22 cp; 9 ep; 20 cp

Room #240
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #239, inhabited by 12 x Hobgoblin and 1 x Bugbear

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #241, inhabited by Wraith and 8 x Ghoul

South Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #259, inhabited by Spirit Troll and 1 x Troll

Monster

4 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 8 x Duergar (cr 1, mm 122); hard, 2400 xp


Treasure: 12 sp; 8 gp; 16 sp; 15 cp; 14 ep; 10 sp; 13 cp; 23 cp; 15 gp; 12 ep; 13 ep; 11 ep

Room #241
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #240, inhabited by 4 x Duergar Soulblade and 8 x Duergar

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #242, inhabited by Bugbear Chief and 13 x Bugbear

Monster

Wraith (cr 5, mm 302) and 8 x Ghoul (cr 1, mm 148); hard, 3400 xp


Treasure: 500 cp, 4000 sp, 1700 gp, 100 pp, black onyx (150 gp), 3 x diamond (100 gp), 4 x pearl (100 gp), chrysoberyl (100 gp), garnet (100 gp), 2 x jet (100 gp), spinel (100 gp), Boots of Levitation (rare, dmg 155), Flame Tongue (greatsword) (rare, dmg 170)

Room #242
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #223

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #241, inhabited by Wraith and 8 x Ghoul

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267, inhabited by Spirit Troll and 1 x Troll

Room Features

A fountain of water sits against the west wall, and someone has scrawled "Lightning comes before thunder" on the west wall

Monster

Bugbear Chief (cr 3, mm 33) and 13 x Bugbear (cr 1, mm 33); deadly, 3300 xp


Treasure: 300 cp, 12000 sp, 2400 gp, 110 pp, a fine porcelain cup adorned with gold and a coat of arms in relief (250 gp), a lacquered wooden bowl engraved with floral vines (250 gp), a silk merchant's cap trimmed with sable (250 gp), a velvet merchant's cap adorned with a plume (250 gp)

Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #232

Room Features

A carved stone statue stands in the north side of the room, and an unidentifiable odor fills the east side of the room

Monster

Alkilith (cr 11, motm 44, mtf 130); hard, 7200 xp


Treasure: 700 cp, 5000 sp, 2200 gp, 40 pp, 4 x black onyx (150 gp), diamond (100 gp), 2 x pearl (100 gp), amethyst (100 gp), 2 x chrysoberyl (100 gp), 2 x coral (100 gp), jet (100 gp), 2 x spinel (100 gp), Dust of Dryness (uncommon, dmg 166), Philter of Love (uncommon, dmg 184), Potion of Fire Breath (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg 187)

Room #244
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #245, inhabited by Darkling Elder and 12 x Darkling

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #270, inhabited by Duergar Stone Guard and 9 x Duergar

Empty 
Room #245
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #215

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #228

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #244

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #263, inhabited by Quaggoth Thonot and 4 x Quaggoth

South Entry

Archway

→   Leads to room #270, inhabited by Duergar Stone Guard and 9 x Duergar

Room Features

Several square holes are cut into the west wall, and a group of demonic faces have been carved into the west wall

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 12 x Darkling (cr 1/2, motm 84, vgm 134); medium, 1650 xp


Treasure: 15 cp; 16 gp; 5 gp; 16 sp; 16 cp; 12 gp; 11 ep; 18 sp; 12 sp; 24 cp; 19 cp; 12 sp; 15 sp

Room #246
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #229, inhabited by Tanarukk and 6 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Room Features

Sporadic knocking can be faintly heard near the west wall, and a pile of rotten fruit lies in the center of the room

Monster

Drow Mage (cr 7, mm 129) and 3 x Drow (cr 1/4, mm 128); easy, 3050 xp


Treasure: 130 gp; 17 cp; 6 gp; 20 cp

Room #247
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #238, inhabited by Hobgoblin Warlord and 5 x Hobgoblin

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #248, inhabited by 5 x Duergar Stone Guard and 1 x Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274, inhabited by 5 x Adult Kruthik

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 3 x Drow (cr 1/4, mm 128); hard, 7350 xp


Treasure: 1300 sp, 600 gp; 5 pp; 21 cp; 16 sp

Trap

Scythe Blade: DC 10 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 4d10 slashing damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 12 save or take 4d10 damage


800 cp, 7000 sp, 1800 gp, 110 pp, 2 x black onyx (150 gp), 6 x pearl (100 gp), amethyst (100 gp), chrysoberyl (100 gp), 2 x coral (100 gp), garnet (100 gp), 2 x jet (100 gp)

Room #248
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #219, inhabited by Mind Flayer and 10 x Troglodyte

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #247, inhabited by Drow Shadowblade and 3 x Drow

East Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #249, inhabited by Wraith and 5 x Ghoul

Room Features

Various torture devices are scattered throughout the room, and a charred club lies in the south-west corner of the room

Monster

5 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 4050 xp


Treasure: 12 cp; 17 sp; 8 gp; 14 ep; 15 cp; 190 sp, 40 gp

Room #249
North Entry

Archway

→   Leads to room #220, inhabited by Bugbear Chief and 7 x Bugbear

West Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #248, inhabited by 5 x Duergar Stone Guard and 1 x Adult Oblex

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #265

Monster

Wraith (cr 5, mm 302) and 5 x Ghoul (cr 1, mm 148); medium, 2800 xp


Treasure: 90 gp; 12 gp; 9 ep; 8 gp; 20 cp; 10 sp

Room #250
West Entry

Archway

→   Leads to room #232

East Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #251

Empty 
Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #225

West Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #250

East Entry

Archway

→   Leads to room #252, inhabited by Wraith and 1 x Wight

Trap

Rune of Fear: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


400 cp, 7000 sp, 1700 gp, 120 pp, a deck of ivory tarot cards inlaid with a meandros of electrum (250 gp), a gilded wooden comb inlaid with a meandros of platinum (250 gp), a petrified rabbit inlaid with platinum (250 gp), a silver longsword inlaid with electrum (250 gp), a steel warhammer engraved with draconic scales (250 gp), a stoneware plate adorned with silver and a crown and throne in relief (250 gp), a velvet merchant's cap threaded with platinum (250 gp), Spell Scroll (Branding Smite) (uncommon, dmg 200), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #252
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #234, inhabited by Spirit Troll and 1 x Troll

West Entry

Archway

→   Leads to room #251

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #278, inhabited by Spirit Troll and 1 x Troll

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279

Monster

Wraith (cr 5, mm 302) and 1 x Wight (cr 3, mm 300); easy, 2500 xp


Treasure: 110 gp; 17 cp

Room #253
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #254, inhabited by Kobold Dragonshield and 15 x Kobold

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled "The Order of the Silver Wand looted this place" on the west wall, and a ruined gauntlet lies in the center of the room

Monster

10 x Xvart (cr 1/8, motm 267, vgm 200) and 17 x Giant Rat (cr 1/8, mm 327); easy, 675 xp


Treasure: 13 cp; 15 sp; 15 sp; 14 sp; 15 sp; 24 cp; 17 sp; 9 gp; 13 cp; 17 sp; 20 cp; 17 cp; 5 gp; 11 gp; 13 gp; 24 cp; 7 ep; 11 gp; 20 cp; 13 cp; 9 sp; 11 gp; 13 gp; 12 sp; 3 pp; 10 gp; 18 cp

Room #254
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #226

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #227, inhabited by Kruthik Hive Lord and 3 x Adult Kruthik

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #253, inhabited by 10 x Xvart and 17 x Giant Rat

Room Features

A simple fireplace sits against the south wall, and someone has scrawled an evil symbol on the west wall

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 11 sp; 13 gp; 12 gp; 3 pp; 12 sp; 6 gp; 6 pp; 13 sp; 6 pp; 21 cp; 10 sp; 11 gp; 9 gp; 17 sp; 4 pp; 13 sp

Room #255
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #236, inhabited by Gauth

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #282, inhabited by Duergar Warlord and 6 x Duergar Soulblade

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 19 cp; 16 cp; 13 ep; 9 ep; 11 cp; 1 pp; 19 cp; 13 sp; 15 cp; 9 gp; 19 cp; 19 cp; 25 cp; 12 sp; 18 cp; 15 cp

Room #256
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246, inhabited by Drow Mage and 3 x Drow

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #272

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Upon the second day of the Year of Quests, in the Mountains of Dweomers, the Dread Citadel shall be destroyed" on the west wall

Room #257
North Entry

Archway

→   Leads to room #230

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283, inhabited by Quaggoth Thonot and 3 x Quaggoth

Room Features

A forge and anvil sit in the south-east corner of the room, and numerous humanoid skulls are scattered throughout the room

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131) and 6 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 4400 xp


Treasure: 6 ep; 16 cp; 9 sp; 1 pp; 12 cp; 4 pp; 26 cp; 6 gp

Room #258
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #231

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #239, inhabited by 12 x Hobgoblin and 1 x Bugbear

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #283, inhabited by Quaggoth Thonot and 3 x Quaggoth

South Entry #2

Archway

→   Leads to room #284

Room Features

A magical altar in the north side of the room heals all wounds of whomever offers a prayer (but only once), and a set of demonic war masks hangs on the east wall

Room #259
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #239, inhabited by 12 x Hobgoblin and 1 x Bugbear

North Entry #2

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #240, inhabited by 4 x Duergar Soulblade and 8 x Duergar

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #275

Room Features

Numerous humanoid skulls are scattered throughout the room, and a pierced breastplate lies in the south side of the room

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 9000 xp


Treasure: 1400 sp, 100 gp; 1400 cp, 60 ep

Room #260
West Entry

Archway

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #266

Room Features

A tile labyrinth covers the floor, and lit candles are scattered across the floor

Room #261
East Entry

Archway

→   Leads to room #262

Room Features

The floor is covered in perfect hexagonal tiles, and a ruined siege weapon sits in the north-east corner of the room

Monster

Neogi (cr 3, motm 192, vgm 180) and 12 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); easy, 1000 xp


Treasure: 18 sp; 16 cp; 5 pp; 11 gp; 13 sp; 17 cp; 17 cp; 15 cp; 12 sp; 16 cp; 7 gp; 15 gp; 12 cp

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by Neogi and 12 x Neogi Hatchling

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #268

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #276

Room Features

Several square holes are cut into the ceiling and floor, and ghostly wailing fills the room

Room #263
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by Darkling Elder and 12 x Darkling

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280, inhabited by 7 x Meazel

Room Features

A tile labyrinth covers the floor, and a pile of torn paper lies in the south-east corner of the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 4 x Quaggoth (cr 2, mm 256); medium, 2500 xp


Treasure: 14 sp; 7 gp; 12 sp; 4 gp; 13 sp

Room #264
East Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #265

South Entry #1

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #290

South Entry #2

Archway

→   Leads to room #291, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

Monster

Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp


Treasure: 100 gp

Room #265
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #249, inhabited by Wraith and 5 x Ghoul

West Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #264, inhabited by Gauth

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #283, inhabited by Quaggoth Thonot and 3 x Quaggoth

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #291, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

Room Features

Several headless statues are scattered throughout the room, and a pile of rotting wood lies in the south-east corner of the room

Room #266
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #260

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #267, inhabited by Spirit Troll and 1 x Troll

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #286, inhabited by Choldrith and 11 x Chitine

Room Features

A mural of geometric patterns covers the ceiling, and an iron chandelier hangs from the ceiling in the north-east corner of the room

Room #267
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242, inhabited by Bugbear Chief and 13 x Bugbear

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #266

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #286, inhabited by Choldrith and 11 x Chitine

Room Features

A tile labyrinth covers the floor, and various torture devices are scattered throughout the room

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 9000 xp


Treasure: 200 cp, 2000 sp, 2200 gp, 130 pp, 2 x black onyx (150 gp), 2 x pearl (100 gp), amethyst (100 gp), 2 x jet (100 gp), 2 x spinel (100 gp)

Room #268
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277, inhabited by 15 x Kobold Inventor

Room Features

A fountain engraved with endless spirals sits in the west side of the room, and a sundered club lies in the east side of the room

Trap

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


800 cp, 6000 sp, 1800 gp, 110 pp, 3 x black onyx (150 gp), 3 x diamond (100 gp), 2 x pearl (100 gp), chrysoberyl (100 gp), 2 x coral (100 gp), spinel (100 gp), 2 x Gloves of Thievery (uncommon, dmg 172), Hat of Disguise (uncommon, dmg 173), +1 Weapon (blowgun) (uncommon, dmg 213)

Room #269
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #270, inhabited by Duergar Stone Guard and 9 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

Room Features

A mural of ancient mythology covers the ceiling, and a sundered helm lies in the north-east corner of the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 11 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1800 xp


Treasure: 13 ep; 19 cp; 14 sp; 11 sp; 12 sp; 10 ep; 8 sp; 11 sp; 13 sp; 10 ep; 16 ep; 17 sp

Trap

Teleporter Crystal: DC 15 to find, DC 20 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Room #270
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #244

North Entry #2

Archway

→   Leads to room #245, inhabited by Darkling Elder and 12 x Darkling

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #269, inhabited by Choldrith and 11 x Chitine

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 9 x Duergar (cr 1, mm 122); medium, 2250 xp


Treasure: 9 gp; 14 sp; 11 sp; 7 gp; 8 ep; 17 cp; 14 cp; 11 gp; 16 gp; 14 cp

Room #271
South Entry #1

Unlocked Iron Door (60 hp)

South Entry #2

Archway

Empty 
Room #272
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #256

West Entry

Archway

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #299, inhabited by 14 x Derro and 1 x Oblex Spawn

Empty 
Room #273
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274, inhabited by 5 x Adult Kruthik

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #289, inhabited by Myconid Sovereign and 13 x Myconid Adult

Empty 
Room #274
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247, inhabited by Drow Shadowblade and 3 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

Monster

5 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 2250 xp


Treasure: 10 sp; 15 cp; 21 cp; 5 pp; 13 sp

Room #275
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #259, inhabited by Spirit Troll and 1 x Troll

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #284

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

Room Features

Ghostly music fills the room, and a broken spear lies in the north-east corner of the room

Room #276
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #303

Room Features

Someone has scrawled "The Bears of Wawic looted this place" on the south wall, and a pile of rotten rope lies in the north-west corner of the room

Room #277
West Entry #1

Archway

→   Leads to room #268

West Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #287, inhabited by Fire Giant

Monster

15 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 750 xp


Treasure: 8 cp; 10 gp; 11 gp; 9 gp; 22 cp; 15 cp; 16 cp; 14 sp; 12 gp; 8 ep; 20 cp; 13 gp; 7 ep; 21 cp; 15 cp

Room #278
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by Wraith and 1 x Wight

Room Features

A chute falls into the room from above, and a toppled statue lies in the north side of the room

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 9000 xp


Treasure: 1100 sp, 400 gp; 250 sp, 80 gp

Room #279
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by Wraith and 1 x Wight

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Archway

→   Leads to room #304, inhabited by Wight and 11 x Zombie

Room Features

A chute falls into the room from above, and someone has scrawled "Hele stands here, slain by a basilisk" on the west wall

Room #280
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #263, inhabited by Quaggoth Thonot and 4 x Quaggoth

West Entry

Archway

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #281, inhabited by Tanarukk and 12 x Orc

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #297, inhabited by 3 x Drow and 9 x Quaggoth

Monster

7 x Meazel (cr 1, motm 177, mtf 214); easy, 1400 xp


Treasure: 13 sp; 6 pp; 5 ep; 9 cp; 19 cp; 17 sp; 7 sp

Room #281
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280, inhabited by 7 x Meazel

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297, inhabited by 3 x Drow and 9 x Quaggoth

Room Features

A rope ascends to a catwalk hanging between the east and west walls, and someone has scrawled "They ate Eryn Arrell" on the west wall

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 12 x Orc (cr 1/2, mm 246); hard, 3000 xp


Treasure: 80 gp, 4 pp; 22 cp; 5 gp; 21 cp; 9 gp; 17 cp; 15 cp; 12 sp; 15 cp; 8 sp; 22 cp; 19 sp; 11 ep

Room #282
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #255, inhabited by Kobold Scale Sorcerer and 15 x Kobold

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by 15 x Kobold Inventor

Room Features

A shallow pit lies in the north-east corner of the room, and a tile labyrinth covers the floor

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 6 x Duergar Soulblade (cr 1, motm 109, mtf 190); hard, 3500 xp


Treasure: 1700 cp, 40 ep; 9 gp; 14 cp; 5 ep; 8 cp; 20 cp; 11 gp

Room #283
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #257, inhabited by 2 x Chitine and 6 x Cave Fisher

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #258

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #265

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #284

Monster

Quaggoth Thonot (cr 3, mm 256) and 3 x Quaggoth (cr 2, mm 256); easy, 2050 xp


Treasure: 24 cp; 13 gp; 24 cp; 12 gp

Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #283, inhabited by Quaggoth Thonot and 3 x Quaggoth

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #275

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #302, inhabited by Ulitharid and 1 x Mind Flayer

Empty 
Room #285
North Entry

Unlocked Iron Door (60 hp)

East Entry

Locked Stone Door (DC 20 to open) (magically reinforced, disadvantage to break)

→   Leads to room #292, inhabited by 15 x Derro and 1 x Oblex Spawn

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #311, inhabited by Spectator and 3 x Nothic

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 3 x Yuan-ti Pureblood (cr 1, mm 310); easy, 1700 xp


Treasure: 15 sp; 10 gp; 13 sp; 18 sp

Room #286
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #267, inhabited by Spirit Troll and 1 x Troll

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #266

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #292, inhabited by 15 x Derro and 1 x Oblex Spawn

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A set of demonic war masks hangs on the west wall, and several pieces of trash are scattered throughout the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 11 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1800 xp


Treasure: 14 cp; 12 sp; 14 sp; 13 gp; 16 cp; 10 gp; 10 sp; 10 sp; 24 cp; 6 sp; 15 cp; 10 sp

Room #287
East Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #277, inhabited by 15 x Kobold Inventor

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312, inhabited by Dao

South Entry #2

Archway

→   Leads to room #313

Room Features

A simple fireplace sits against the north wall, and a rotting odor fills the south side of the room

Monster

Fire Giant (cr 9, mm 154); medium, 5000 xp


Treasure: 110 gp

Room #288
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

Monster

2 x Derro Savant (cr 3, motm 92, mtf 159) and 4 x Derro (cr 1/4, motm 91, mtf 158); easy, 1600 xp


Treasure: 6 gp; 14 sp; 6 sp; 13 cp; 17 sp; 11 gp

Room #289
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #273

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #300

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #290

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

Monster

Myconid Sovereign (cr 2, mm 232) and 13 x Myconid Adult (cr 1/2, mm 232); medium, 1750 xp


Treasure: 500 cp, 10000 sp, 2000 gp, 120 pp, black onyx (150 gp), diamond (100 gp), 2 x pearl (100 gp), 2 x jade (100 gp), 2 x jet (100 gp), spinel (100 gp), Necklace of Fireballs (rare, dmg 182)

Room #290
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #264, inhabited by Gauth

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #289, inhabited by Myconid Sovereign and 13 x Myconid Adult

Room Features

Numerous pillars line the east wall, and a metallic odor fills the south side of the room

Room #291
North Entry #1

Archway

→   Leads to room #264, inhabited by Gauth

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #265

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #301, inhabited by Mind Flayer and 2 x Kuo-toa

Monster

Fire Giant (cr 9, mm 154) and 1 x Red Dragon Wyrmling (cr 4, mm 98); medium, 6100 xp


Treasure: 1300 cp, 30 ep; 15 sp

Room #292
West Entry

Locked Stone Door (DC 20 to open) (magically reinforced, disadvantage to break)

→   Leads to room #285, inhabited by Yuan-ti Mind Whisperer and 3 x Yuan-ti Pureblood

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #286, inhabited by Choldrith and 11 x Chitine

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #322, inhabited by 5 x Neogi

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and a group of monstrous faces have been carved into the south wall

Monster

15 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 800 xp


Treasure: 6 pp; 16 cp; 9 sp; 17 gp; 18 cp; 13 cp; 12 gp; 15 cp; 10 gp; 7 gp; 22 cp; 13 sp; 20 cp; 8 gp; 15 sp; 14 sp

Room #293
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #304, inhabited by Wight and 11 x Zombie

Room Features

Part of the east wall has collapsed into the room, and a warped holy symbol lies in the south-west corner of the room

Monster

Ghast (cr 2, mm 148) and 14 x Ghoul (cr 1, mm 148); deadly, 3250 xp


Treasure: 19 cp; 13 cp; 15 cp; 6 pp; 16 sp; 12 cp; 15 sp; 19 cp; 8 sp; 20 cp; 5 ep; 13 gp; 12 gp; 22 cp; 22 cp

Trap

Concealed Pit with Spikes: DC 15 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 14 save or take 4d10 damage

Room #294
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #288, inhabited by 2 x Derro Savant and 4 x Derro

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #305, inhabited by 15 x Derro and 1 x Oblex Spawn

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295

South Entry

Archway

→   Leads to room #315

Room Features

A fountain of water sits against the west wall, and someone has scrawled "You cannot kill it with magic" in draconic script on the north wall

Room #295
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by Choldrith and 11 x Chitine

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270, inhabited by Duergar Stone Guard and 9 x Duergar

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #294

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #296

Trap

Large Electrified Floortile: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. square area, DC 12 save or take 4d10 lightning damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


800 cp, 5000 sp, 2200 gp, 130 pp, a bone chalice inlaid with ornate electrum scrollwork (25 gp), a bone chalice set with a rosette of jade (25 gp), a bone rod engraved with spirals (25 gp), an obsidian bowl engraved with a labyrinth (25 gp), Spell Scroll (False Life) (common, dmg 200), Spell Scroll (Mage Armor) (common, dmg 200), Spell Scroll (Beast Sense) (uncommon, dmg 200), Spell Scroll (Rope Trick) (uncommon, dmg 200), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #296
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A chute descends from the room into a magical cyst below, and a large kiln and coal bin sit in the north side of the room

Room #297
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #281, inhabited by Tanarukk and 12 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #280, inhabited by 7 x Meazel

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by 15 x Kobold Inventor

South Entry #1

Archway

→   Leads to room #317, inhabited by Vampiric Mist and 13 x Ghoul

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #318, inhabited by 2 x Stone Giant

Monster

3 x Drow (cr 1/4, mm 128) and 9 x Quaggoth (cr 2, mm 256); deadly, 4200 xp


Treasure: 13 sp; 15 sp; 12 gp; 19 cp; 13 sp; 16 gp; 15 cp; 13 sp; 13 ep; 23 cp; 15 ep; 18 sp

Room #298
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282, inhabited by Duergar Warlord and 6 x Duergar Soulblade

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #297, inhabited by 3 x Drow and 9 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #319

Monster

15 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 750 xp


Treasure: 15 cp; 14 cp; 9 sp; 17 sp; 11 sp; 19 cp; 11 cp; 6 gp; 4 pp; 8 gp; 9 sp; 14 ep; 5 pp; 10 gp; 11 sp

Trap

Falling Block: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 16 save or take 10d10 damage

Room #299
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #272

East Entry

Archway

→   Leads to room #320

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Archway

Room Features

A tile mosaic of a legendary battle covers the floor, and a pile of iron spikes lies in the north-east corner of the room

Monster

14 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 750 xp


Treasure: 15 ep; 6 gp; 20 cp; 12 ep; 12 sp; 15 sp; 13 gp; 24 sp; 15 sp; 18 sp; 8 gp; 16 gp; 16 sp; 17 cp; 18 cp

Room #300
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #289, inhabited by Myconid Sovereign and 13 x Myconid Adult

Empty 
Room #301
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #291, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

West Entry #2

Locked Stone Door (DC 15 to open)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #321

South Entry #2

Unlocked Iron Door (60 hp)

Room Features

A mural of ancient mythology covers the ceiling, and a forge and anvil sit in the north-west corner of the room

Monster

Mind Flayer (cr 7, mm 222) and 2 x Kuo-toa (cr 1/4, mm 199); easy, 3000 xp


Treasure: 240 sp, 90 gp; 12 cp; 19 sp

Room #302
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #284

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); deadly, 7900 xp


Treasure: 110 ep, 80 gp; 140 ep, 60 gp

Room #303
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #276

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #312, inhabited by Dao

Empty 
Room #304
North Entry

Archway

→   Leads to room #279

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #293, inhabited by Ghast and 14 x Ghoul

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The scent of smoke fills the south-east corner of the room, and a pile of broken arrows lies in the south-west corner of the room

Monster

Wight (cr 3, mm 300) and 11 x Zombie (cr 1/4, mm 316); easy, 1250 xp


Treasure: 13 sp; 20 cp; 18 sp; 16 cp; 25 cp; 19 cp; 8 gp; 9 ep; 14 sp; 20 sp; 13 sp; 13 sp

Room #305
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #294

East Entry #2

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #315

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #332, inhabited by Spirit Troll and 1 x Troll

Room Features

A stack of water-filled barrels stands against the east wall, and several pieces of spoiled meat are scattered throughout the room

Monster

15 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 800 xp


Treasure: 23 cp; 10 gp; 8 gp; 21 cp; 14 sp; 9 gp; 18 sp; 10 ep; 13 cp; 14 cp; 23 cp; 12 ep; 17 sp; 17 gp; 8 ep; 12 sp

Trap

Rune of Fear: DC 20 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


600 cp, 8000 sp, 2300 gp, 150 pp, a fine leather vest trimmed with rabbit fur (25 gp), a pewter medallion set with jet (25 gp), a pewter warhammer etched with thorned vines (25 gp), an earthenware vase painted with pastoral imagery (25 gp), an obsidian orb engraved with dwarven axeheads (25 gp), Potion of Resistance (lightning) (uncommon, dmg 188), Lantern of Revealing (uncommon, dmg 179), Potion of Greater Healing (uncommon, dmg 187)

Room #306
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #325, inhabited by Duergar Warlord and 5 x Duergar Stone Guard

East Entry

Archway

→   Leads to room #317, inhabited by Vampiric Mist and 13 x Ghoul

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #333

Monster

Goblin Boss (cr 1, mm 166) and 12 x Goblin (cr 1/4, mm 166); easy, 800 xp


Treasure: 20 cp; 13 sp; 14 cp; 12 gp; 10 ep; 15 ep; 24 cp; 10 ep; 15 sp; 22 cp; 6 gp; 17 sp; 17 cp

Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #336, inhabited by Female Steeder and 14 x Male Steeder

Room Features

A set of demonic war masks hangs on the south wall, and several pieces of rotten leather are scattered throughout the room

Room #308
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Myconid Sovereign and 13 x Myconid Adult

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #309

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #326

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Turn rod to reset trap" in goblin runes on the north wall

Room #309
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #308

East Entry

Locked Stone Door (DC 25 to open)

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #326

Room Features

An iron sarcophagus sits in the west side of the room, and someone has scrawled "Upon the solstice in the Year of Ashes, in the Dominion of Swords, the Storm of Pain shall be freed" on the west wall

Room #310
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Goblin Boss (cr 1, mm 166) and 11 x Goblin (cr 1/4, mm 166); easy, 750 xp


Treasure: 11 sp; 19 sp; 9 sp; 16 sp; 12 cp; 7 sp; 22 cp; 19 cp; 13 cp; 18 cp; 16 ep; 18 sp

Room #311
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #285, inhabited by Yuan-ti Mind Whisperer and 3 x Yuan-ti Pureblood

West Entry

Unlocked Stone Door (60 hp)

East Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #322, inhabited by 5 x Neogi

South Entry

Archway

→   Leads to room #337, inhabited by Wight and 14 x Zombie

Room Features

A simple fireplace sits against the north wall, and the floor is covered with humanoid bones

Monster

Spectator (cr 3, mm 30) and 3 x Nothic (cr 2, mm 236); easy, 2050 xp


Treasure: 18 cp; 10 gp; 5 gp; 14 ep

Room #312
North Entry

Archway

→   Leads to room #287, inhabited by Fire Giant

West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #303

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324, inhabited by 3 x Duergar Soulblade and 6 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #329, inhabited by Rot Troll and 1 x Troll

Room Features

The floor is covered with slime, and a ruined chain shirt lies in the north side of the room

Monster

Dao (cr 11, mm 143); hard, 7200 xp


Treasure: 1400 sp, 200 gp

Room #313
North Entry

Archway

→   Leads to room #287, inhabited by Fire Giant

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #329, inhabited by Rot Troll and 1 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314, inhabited by 8 x Adult Kruthik

Room Features

A narrow shaft descends from the room into a magical cyst below, and a pile of bent copper coins lies in the north-east corner of the room

Room #314
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313

East Entry

Unlocked Iron Door (60 hp)

South Entry

Archway

→   Leads to room #330, inhabited by Alhoon and 5 x Grimlock

Monster

8 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 3600 xp


Treasure: 12 sp; 25 cp; 5 pp; 8 sp; 16 cp; 12 sp; 13 sp; 7 sp

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


800 cp, 8000 sp, 2000 gp, 90 pp, a bloodstone salt cellar inlaid with a meandros of electrum (25 gp), a linen merchant's cap threaded with electrum (25 gp), a pewter bracer inlaid with ornate copper scrollwork (25 gp), a pewter rapier engraved with elven script (25 gp), a set of crystal dice (25 gp), a wooden chalice inlaid with a meandros of electrum (25 gp), Driftglobe (uncommon, dmg 166), 5 x Potion of Healing (common, dmg 187)

Room #315
North Entry

Archway

→   Leads to room #294

West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #305, inhabited by 15 x Derro and 1 x Oblex Spawn

Room Features

An enchanted pool in the north side of the room ages whomever drinks from it (but only once), and a rope ascends to a wooden platform in the west side of the room

Room #316
West Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342, inhabited by Aboleth and 3 x Kuo-toa

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Xvart (cr 1/8, motm 267, vgm 200); easy, 575 xp


Treasure: 19 cp; 14 gp; 18 sp; 17 sp; 12 gp; 9 gp; 11 sp; 20 cp; 15 cp; 16 cp; 21 sp; 9 gp; 9 gp; 12 gp; 12 sp; 8 gp

Room #317
North Entry

Archway

→   Leads to room #297, inhabited by 3 x Drow and 9 x Quaggoth

West Entry

Archway

→   Leads to room #306, inhabited by Goblin Boss and 12 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by 3 x Drow and 9 x Quaggoth

Room Features

The sound of footsteps can be heard in the north-east corner of the room, and several pieces of rotten bread are scattered throughout the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 13 x Ghoul (cr 1, mm 148); deadly, 3300 xp


Treasure: 15 gp; 18 cp; 19 cp; 14 cp; 17 sp; 9 gp; 8 gp; 11 gp; 17 cp; 8 gp; 12 gp; 15 cp; 21 cp; 19 cp

Room #318
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297, inhabited by 3 x Drow and 9 x Quaggoth

South Entry

Archway

→   Leads to room #334, inhabited by 3 x Drow and 9 x Quaggoth

Room Features

A magical mosaic on the north wall depicts the gruesome death of whomever views it, and a ladder ascends to a balcony hanging from the south wall

Monster

2 x Stone Giant (cr 7, mm 156); hard, 5800 xp


Treasure: 130 sp, 100 gp; 250 sp, 80 gp

Room #319
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #298, inhabited by 15 x Kobold Inventor

Trap

Teleporter Crystal: DC 10 to find, DC 15 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location

Room #320
West Entry

Archway

→   Leads to room #299, inhabited by 14 x Derro and 1 x Oblex Spawn

East Entry #1

Archway

→   Leads to room #307

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #336, inhabited by Female Steeder and 14 x Male Steeder

Room Features

A mural of geometric patterns covers the ceiling, and a wooden ladder rests against the east wall

Room #321
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #301, inhabited by Mind Flayer and 2 x Kuo-toa

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #328

Trap

Poisoned Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 4d10 poison damage and become restrained, half damage on a successful save

Room #322
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by 15 x Derro and 1 x Oblex Spawn

West Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #311, inhabited by Spectator and 3 x Nothic

Monster

5 x Neogi (cr 3, motm 192, vgm 180); hard, 3500 xp


Treasure: 800 cp, 7000 sp, 2300 gp, 80 pp, diamond (50 gp), carnelian (50 gp), 2 x chalcedony (50 gp), citrine (50 gp), moonstone (50 gp), onyx (50 gp), quartz (50 gp), sardonyx (50 gp), 2 x star rose quartz (50 gp), Spell Scroll (Alter Self) (uncommon, dmg 200)

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #323
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #339, inhabited by 15 x Kobold Inventor

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #324, inhabited by 3 x Duergar Soulblade and 6 x Duergar

Room Features

Someone has scrawled "ruby, sapphire, silver, golden" on the north wall, and a pile of rotten fruit lies in the south-east corner of the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); deadly, 6800 xp


Treasure: 180 sp, 90 gp; 1000 cp, 50 ep

Room #324
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #323, inhabited by Rot Troll and 1 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #312, inhabited by Dao

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #348, inhabited by Drow Elite Warrior and 5 x Drow

Monster

3 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 6 x Duergar (cr 1, mm 122); medium, 1800 xp


Treasure: 5 pp; 12 sp; 21 sp; 12 cp; 18 sp; 16 sp; 20 sp; 19 sp; 15 cp

Trap

Guillotine Blade: DC 10 to find, DC 10 to disable; +6 to hit against one target, 4d10 slashing damage

Room #325
North Entry

Locked Stone Door (DC 25 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #306, inhabited by Goblin Boss and 12 x Goblin

South Entry

Archway

→   Leads to room #349, inhabited by Orc Nurtured One of Yurtrus and 11 x Orc

Room Features

A faded and torn tapestry hangs from the west wall, and a sundered shield lies in the center of the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 5 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 4550 xp


Treasure: 800 cp, 20 ep; 19 cp; 20 cp; 10 sp; 24 cp; 16 cp

Room #326
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #308

North Entry #2

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #309

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #336, inhabited by Female Steeder and 14 x Male Steeder

East Entry

Archway

→   Leads to room #327

Room Features

A ladder ascends to a wooden platform in the south-east corner of the room, and the floor is covered with bloodstains

Room #327
West Entry

Archway

→   Leads to room #326

Room Features

Various torture devices are scattered throughout the room, and a pile of shattered weapons lies in the north-east corner of the room

Room #328
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #321

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #352, inhabited by Ulitharid and 1 x Mind Flayer

Empty 
Room #329
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #312, inhabited by Dao

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); deadly, 6800 xp


Treasure: 700 cp, 7000 sp, 2500 gp, 70 pp, 5 x diamond (50 gp), carnelian (50 gp), jasper (50 gp), zircon (50 gp)

Room #330
North Entry

Archway

→   Leads to room #314, inhabited by 8 x Adult Kruthik

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #331, inhabited by Drow House Captain and 1 x Drow Elite Warrior

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #357

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #358, inhabited by 15 x Derro and 1 x Oblex Spawn

Room Features

Someone has scrawled "I've forgotten my name" on the north wall, and a charred wooden chest lies in the north-east corner of the room

Monster

Alhoon (cr 10, motm 43, vgm 172) and 5 x Grimlock (cr 1/4, mm 175); medium, 6150 xp


Treasure: 270 sp, 70 gp; 13 sp; 8 sp; 13 ep; 10 gp; 7 sp

Room #331
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #330, inhabited by Alhoon and 5 x Grimlock

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #359

Room Features

Someone has scrawled "Zlava stands here, slain by a basilisk" on the north wall, and a pair of dice lies in the center of the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 1 x Drow Elite Warrior (cr 5, mm 128); deadly, 6800 xp


Treasure: 1000 cp, 4000 sp, 2500 gp, 70 pp, a bone chalice engraved with spirals (25 gp), a stoneware ewer painted with garden imagery (25 gp), +1 Wand of the War Mage (uncommon, dmg 212), Wand of Magic Missiles (uncommon, dmg 211), Weapon of Warning (javelin) (uncommon, dmg 213), Sword of Vengeance (greatsword) (uncommon, dmg 206)

Room #332
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #305, inhabited by 15 x Derro and 1 x Oblex Spawn

East Entry #1

Locked Stone Door (DC 10 to open)

East Entry #2

Archway

→   Leads to room #341, inhabited by Drow Shadowblade

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 9000 xp


Treasure: 1200 sp, 500 gp; 1700 cp, 40 ep

Room #333
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #306, inhabited by Goblin Boss and 12 x Goblin

East Entry

Archway

→   Leads to room #334, inhabited by 3 x Drow and 9 x Quaggoth

Empty 
Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317, inhabited by Vampiric Mist and 13 x Ghoul

North Entry #2

Archway

→   Leads to room #318, inhabited by 2 x Stone Giant

West Entry

Archway

→   Leads to room #333

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #343, inhabited by Barghest and 6 x Goblin

Room Features

A circle of tall stones stands in the south-east corner of the room, and a sundered axe lies in the south side of the room

Monster

3 x Drow (cr 1/4, mm 128) and 9 x Quaggoth (cr 2, mm 256); deadly, 4200 xp


Treasure: 19 cp; 20 cp; 11 cp; 2 pp; 12 sp; 8 gp; 14 cp; 18 sp; 15 sp; 16 cp; 27 cp; 15 cp

Room #335
South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #351

Trap

Flamethrower: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 4d10 fire damage

Room #336
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #307

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #320

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Room Features

A stone dais sits in the west side of the room, and a briny odor fills the east side of the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 14 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 900 xp


Treasure: 13 sp; 12 gp; 17 cp; 22 cp; 10 gp; 4 pp; 9 ep; 13 sp; 12 sp; 21 cp; 9 sp; 12 gp; 9 gp; 16 sp; 15 cp

Room #337
North Entry

Archway

→   Leads to room #311, inhabited by Spectator and 3 x Nothic

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #338, inhabited by 15 x Drow

Room Features

The floor is covered in perfect hexagonal tiles, and several empty flasks are scattered throughout the room

Monster

Wight (cr 3, mm 300) and 14 x Zombie (cr 1/4, mm 316); medium, 1400 xp


Treasure: 18 cp; 14 ep; 12 sp; 14 sp; 22 cp; 12 gp; 8 ep; 4 pp; 21 cp; 9 ep; 12 sp; 17 cp; 15 cp; 22 cp; 18 cp

Room #338
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #337, inhabited by Wight and 14 x Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by 15 x Kobold Inventor

Room Features

A mural of ancient mythology covers the ceiling, and clouds of flying insects fill the north-west corner of the room

Monster

15 x Drow (cr 1/4, mm 128); easy, 750 xp


Treasure: 12 sp; 22 cp; 7 gp; 8 gp; 17 sp; 7 sp; 3 gp; 10 gp; 13 gp; 17 sp; 15 cp; 16 cp; 4 pp; 10 ep; 10 gp

Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338, inhabited by 15 x Drow

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #323, inhabited by Rot Troll and 1 x Troll

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #347, inhabited by Kobold Scale Sorcerer and 15 x Kobold

South Entry

Archway

→   Leads to room #355, inhabited by Aboleth and 8 x Kuo-toa

Room Features

Someone has scrawled "Never trust an elf" in dwarvish runes on the south wall, and a pile of blood-soaked clothing lies in the center of the room

Monster

15 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 750 xp


Treasure: 8 gp; 21 cp; 7 ep; 12 gp; 9 sp; 12 gp; 11 gp; 19 cp; 12 sp; 12 gp; 13 ep; 13 cp; 17 cp; 9 gp; 17 cp

Room #340
South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #357

Empty 
Room #341
West Entry #1

Archway

→   Leads to room #332, inhabited by Spirit Troll and 1 x Troll

West Entry #2

Archway

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by 12 x Orc and 1 x Half-ogre

Room Features

A tapestry of arcane patterns hangs from the south wall, and several iron spikes are scattered throughout the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187); hard, 7200 xp


Treasure: 600 ep, 600 gp

Room #342
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #316, inhabited by Xvart Warlock of Raxivort and 15 x Xvart

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #349, inhabited by Orc Nurtured One of Yurtrus and 11 x Orc

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #361

Room Features

Spirals of blue stones cover the floor, and a thumping sound can be heard in the center of the room

Monster

Aboleth (cr 10, mm 13) and 3 x Kuo-toa (cr 1/4, mm 199); medium, 6050 xp


Treasure: 120 gp; 13 sp; 14 sp; 15 sp

Room #343
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #334, inhabited by 3 x Drow and 9 x Quaggoth

South Entry

Archway

→   Leads to room #367

Monster

Barghest (cr 4, motm 60, vgm 123) and 6 x Goblin (cr 1/4, mm 166); easy, 1400 xp


Treasure: 20 cp; 8 gp; 18 cp; 18 sp; 17 sp; 16 sp; 4 pp

Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by 5 x Young Kruthik and 8 x Adult Kruthik

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #364, inhabited by 3 x Orc Red Fang of Shargaas

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #370

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 7 x Duergar (cr 1, mm 122); medium, 1850 xp


Treasure: 10 ep; 18 cp; 13 sp; 6 gp; 13 sp; 19 cp; 11 sp; 11 gp

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344, inhabited by Duergar Mind Master and 7 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346, inhabited by Draegloth and 3 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #364, inhabited by 3 x Orc Red Fang of Shargaas

Room Features

A carved stone statue stands in the south side of the room, and someone has scrawled "six, one, four" on the west wall

Monster

5 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 8 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 3725 xp


Treasure: 5 gp; 16 cp; 2 pp; 17 cp; 14 sp; 11 gp; 8 gp; 18 sp; 7 sp; 11 gp; 16 sp; 19 cp; 24 cp

Room #346
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #345, inhabited by 5 x Young Kruthik and 8 x Adult Kruthik

West Entry #2

Archway

→   Leads to room #364, inhabited by 3 x Orc Red Fang of Shargaas

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #371

Room Features

Someone has scrawled "Sharpen thy axe and ready thy shield" in blood on the north wall, and the floor is covered with bloodstains

Monster

Draegloth (cr 7, motm 98, vgm 141) and 3 x Drow (cr 1/4, mm 128); easy, 3050 xp


Treasure: 1600 cp, 20 ep; 6 gp; 12 ep; 10 gp

Room #347
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #339, inhabited by 15 x Kobold Inventor

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365, inhabited by 8 x Orc and 1 x Half-ogre

South Entry

Archway

→   Leads to room #374

Room Features

A wooden platform hangs over a deep pit in the east side of the room, and a stack of oil-filled barrels stands against the west wall

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 13 sp; 7 sp; 15 sp; 19 cp; 20 cp; 4 ep; 11 ep; 18 cp; 17 gp; 15 cp; 13 gp; 18 sp; 11 sp; 16 gp; 9 sp; 10 gp

Room #348
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #324, inhabited by 3 x Duergar Soulblade and 6 x Duergar

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #365, inhabited by 8 x Orc and 1 x Half-ogre

Monster

Drow Elite Warrior (cr 5, mm 128) and 5 x Drow (cr 1/4, mm 128); easy, 2050 xp


Treasure: 170 sp, 90 gp; 14 sp; 13 cp; 15 sp; 10 gp; 20 sp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


600 cp, 5000 sp, 2300 gp, 80 pp, a brocade tabard threaded with gold (250 gp), a porcelain salt cellar adorned with platinum and a coat of arms in relief (250 gp), Spell Scroll (Dissonant Whispers) (common, dmg 200), Spell Scroll (Inflict Wounds) (common, dmg 200), Spell Scroll (Silence) (uncommon, dmg 200), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by Duergar Warlord and 5 x Duergar Stone Guard

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #342, inhabited by Aboleth and 3 x Kuo-toa

West Entry #2

Archway

→   Leads to room #361

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 11 x Orc (cr 1/2, mm 246); easy, 1200 xp


Treasure: 3 pp; 13 sp; 17 cp; 12 gp; 21 cp; 10 ep; 15 cp; 14 cp; 1 pp; 12 gp; 14 ep; 18 sp

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


300 cp, 6000 sp, 1500 gp, 90 pp, black onyx (150 gp), 4 x diamond (100 gp), 3 x pearl (100 gp), jet (100 gp), tourmaline (100 gp), Spell Scroll (Thorn Whip) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #350
South Entry

Archway

→   Leads to room #379, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

Room Features

A cube of solid stone stands in the north-east corner of the room, and someone has scrawled "Mind the gap" on the north wall

Trap

Falling Cage Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #351
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #335

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369, inhabited by Orc War Chief and 10 x Orc

Room Features

Spirals of black stones cover the floor, and several pieces of rotten bread are scattered throughout the room

Room #352
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #328

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #353

Room Features

Someone has scrawled an arcane symbol on the south wall, and a tapping sound fills the room

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); deadly, 7900 xp


Treasure: 700 cp, 6000 sp, 1700 gp, 90 pp, 5 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), chalcedony (50 gp), chrysoprase (50 gp), 3 x citrine (50 gp), jasper (50 gp), moonstone (50 gp), 2 x sardonyx (50 gp), Alchemy Jug (uncommon, dmg 150), Potion of Fire Breath (uncommon, dmg 187), Potion of Growth (uncommon, dmg 187)

Room #353
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #352, inhabited by Ulitharid and 1 x Mind Flayer

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354

East Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #372

South Entry

Archway

→   Leads to room #382, inhabited by Duergar Warlord and 6 x Duergar Soulblade

Room Features

A workbench and spinning wheel sit in the east side of the room, and someone has scrawled "Sharpen thy spear and ready thy shield" on the north wall

Room #354
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #355, inhabited by Aboleth and 8 x Kuo-toa

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #373

Empty 
Room #355
North Entry

Archway

→   Leads to room #339, inhabited by 15 x Kobold Inventor

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #354

Monster

Aboleth (cr 10, mm 13) and 8 x Kuo-toa (cr 1/4, mm 199); medium, 6300 xp


Treasure: 210 sp, 70 gp; 16 sp; 17 cp; 14 sp; 9 gp; 9 cp; 7 gp; 6 gp; 14 cp

Room #356
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #357

South Entry

Archway

→   Leads to room #384, inhabited by Rot Troll and 1 x Troll

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


900 cp, 9000 sp, 2200 gp, 130 pp, a linen merchant's cap adorned with a feather (25 gp), a pewter censer inlaid with a meandros of copper (25 gp)

Room #357
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #340

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #330, inhabited by Alhoon and 5 x Grimlock

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #356

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #375, inhabited by 2 x Young Kruthik and 3 x Adult Kruthik

Room Features

A set of demonic war masks hangs on the west wall, and a forge and anvil sit in the north-west corner of the room

Room #358
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330, inhabited by Alhoon and 5 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #359

South Entry

Archway

Monster

15 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 800 xp


Treasure: 10 gp; 11 sp; 9 ep; 12 sp; 14 cp; 12 ep; 9 sp; 11 ep; 14 cp; 12 gp; 15 sp; 11 gp; 23 cp; 11 gp; 10 sp; 4 gp

Room #359
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #331, inhabited by Drow House Captain and 1 x Drow Elite Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #358, inhabited by 15 x Derro and 1 x Oblex Spawn

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #360

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #376, inhabited by Orc War Chief and 12 x Orc

Empty 
Room #360
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #359

East Entry #1

Archway

→   Leads to room #341, inhabited by Drow Shadowblade

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #366, inhabited by 12 x Orc and 1 x Half-ogre

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #385, inhabited by Kobold Scale Sorcerer and 15 x Kobold

Empty 
Room #361
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #342, inhabited by Aboleth and 3 x Kuo-toa

East Entry

Archway

→   Leads to room #349, inhabited by Orc Nurtured One of Yurtrus and 11 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377

Empty 
Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

Room Features

A stone ramp ascends towards the north wall, and someone has scrawled "The Rowan Staff lies in blood" on the west wall

Room #363
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by Orc War Chief and 10 x Orc

Room Features

Numerous pillars line the walls, and a tile labyrinth covers the floor

Room #364
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #345, inhabited by 5 x Young Kruthik and 8 x Adult Kruthik

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #344, inhabited by Duergar Mind Master and 7 x Duergar

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #370

East Entry #1

Archway

→   Leads to room #346, inhabited by Draegloth and 3 x Drow

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #371

Room Features

A chute descends from the room into the next dungeon level down, and the south and east walls are covered with veins of black crystal

Monster

3 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 2100 xp


Treasure: 12 gp; 15 sp; 12 gp

Room #365
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #348, inhabited by Drow Elite Warrior and 5 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347, inhabited by Kobold Scale Sorcerer and 15 x Kobold

Room Features

A tile labyrinth covers the floor, and someone has scrawled "ten, three, one, two" on the north wall

Monster

8 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); easy, 1000 xp


Treasure: 15 cp; 17 sp; 11 sp; 7 ep; 12 cp; 6 gp; 23 cp; 18 sp; 14 ep

Room #366
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341, inhabited by Drow Shadowblade

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #386

Monster

12 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); easy, 1400 xp


Treasure: 5 pp; 9 gp; 10 ep; 9 gp; 16 cp; 13 cp; 13 sp; 16 cp; 13 gp; 6 pp; 24 cp; 3 pp; 18 cp

Room #367
North Entry

Archway

→   Leads to room #343, inhabited by Barghest and 6 x Goblin

West Entry

Locked Stone Door (DC 25 to open) (slides up)

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #388, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

Room Features

The floor is covered in square tiles, alternating white and black, and a toppled statue lies in the east side of the room

Room #368
North Entry

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by Orc War Chief and 10 x Orc

Empty 
Room #369
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #368

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #363

East Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #380

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A group of monstrous faces have been carved into the west wall, and a ruined siege weapon sits in the north-west corner of the room

Monster

Orc War Chief (cr 4, mm 246) and 10 x Orc (cr 1/2, mm 246); medium, 2100 xp


Treasure: 18 sp; 7 cp; 8 sp; 15 gp; 18 cp; 12 gp; 13 sp; 4 pp; 16 sp; 14 ep; 21 cp

Room #370
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #344, inhabited by Duergar Mind Master and 7 x Duergar

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #364, inhabited by 3 x Orc Red Fang of Shargaas

East Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397

Room Features

Someone has scrawled "This is not a secret door" on the south wall, and several torches are scattered throughout the room

Room #371
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #346, inhabited by Draegloth and 3 x Drow

West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #364, inhabited by 3 x Orc Red Fang of Shargaas

West Entry #2

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by Ogre Chain Brute and 3 x Ogre

Room Features

Numerous monstrous skulls lie within niches in the south and west walls, and a corroded holy symbol lies in the north side of the room

Room #372
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354

West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #353

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #390, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa

Room Features

A round table and basin of water sit in the north-west corner of the room, and a pile of broken glass lies in the west side of the room

Trap

Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


200 cp, 6000 sp, 2000 gp, 90 pp, a bone coffer engraved with a labyrinth (25 gp), a bone medallion engraved with a labyrinth (25 gp), a malachite puzzle box engraved with dwarven runes (25 gp), a malachite salt cellar engraved with arcane runes (25 gp), a pewter flower brooch engraved with draconic runes (25 gp), an earthenware vase embossed with draconic runes (25 gp), Potion of Cloud Giant Strength (very rare, dmg 187)

Room #373
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #354

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #374

South Entry

Locked Stone Door (DC 25 to open)

Room Features

Someone has scrawled "The Steel Cup is wreathed in flames" on the north wall, and the north and east walls are covered with mould

Room #374
North Entry

Archway

→   Leads to room #347, inhabited by Kobold Scale Sorcerer and 15 x Kobold

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #373

South Entry

Archway

→   Leads to room #391

Room Features

A tile labyrinth covers the floor, and several rotten apples are scattered throughout the room

Room #375
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #357

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

Room Features

A set of demonic war masks hangs on the north wall, and a corpse lies in front of an open chest in the center of the room

Monster

2 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 3 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 1400 xp


Treasure: 24 cp; 12 ep; 9 sp; 13 gp; 1 pp

Trap

Falling Block: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 4d10 damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


900 cp, 7000 sp, 2000 gp, 100 pp

Room #376
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #359

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #401, inhabited by Fomorian and 3 x Boggle

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #402

Monster

Orc War Chief (cr 4, mm 246) and 12 x Orc (cr 1/2, mm 246); hard, 2300 xp


Treasure: 700 cp, 6000 sp, 2400 gp, 90 pp, a pair of silk gloves trimmed with genette (250 gp), a porcelain chalice painted with floral imagery (250 gp), an electrum ring engraved with an ancient coat of arms (250 gp), Spell Scroll (Alarm) (common, dmg 200), Spell Scroll (Magic Missile) (common, dmg 200), Potion of Healing (common, dmg 187)

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


400 cp, 11000 sp, 2600 gp, 100 pp, 2 x black onyx (150 gp), 2 x diamond (100 gp), 2 x pearl (100 gp), amber (100 gp), coral (100 gp), jade (100 gp), jet (100 gp), Potion of Water Breathing (uncommon, dmg 188)

Room #377
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #361

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

Empty 
Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #395

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #379, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

Monster

Elder Oblex (cr 10, motm 199, mtf 219); medium, 5900 xp


Treasure: 1200 cp, 10 ep

Room #379
North Entry #1

Archway

→   Leads to room #350

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #378, inhabited by Elder Oblex

South Entry

Archway

→   Leads to room #405, inhabited by Aboleth and 4 x Kuo-toa

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Giant Rat (cr 1/8, mm 327); easy, 575 xp


Treasure: 19 cp; 3 pp; 4 pp; 21 cp; 11 gp; 13 ep; 11 gp; 23 cp; 17 cp; 20 sp; 7 ep; 10 cp; 10 gp; 11 gp; 9 ep; 11 ep

Room #380
West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #369, inhabited by Orc War Chief and 10 x Orc

West Entry #2

Locked Iron Door (DC 10 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #408

Empty 
Room #381
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #382, inhabited by Duergar Warlord and 6 x Duergar Soulblade

Room Features

A magical pool in the south side of the room disintegrates any mundane metal object submerged within it, and a faded and torn tapestry hangs from the east wall

Room #382
North Entry

Archway

→   Leads to room #353

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #381

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #400

Room Features

A tile mosaic of a legendary battle covers the floor, and an altar of evil sits in the south side of the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 6 x Duergar Soulblade (cr 1, motm 109, mtf 190); hard, 3500 xp


Treasure: 220 sp, 70 gp; 18 sp; 18 cp; 16 sp; 26 cp; 2 pp; 11 cp

Room #383
South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #411

Room Features

Spirals of gray stones cover the floor, and a sundered shield lies in the south-east corner of the room

Room #384
North Entry

Archway

→   Leads to room #356

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412

South Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #413, inhabited by Mind Flayer Arcanist and 3 x Grimlock

Room Features

Someone has scrawled "Kill them with acid" on the south wall, and a corroded mace lies in the north-west corner of the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); deadly, 6800 xp


Treasure: 1300 cp, 10 ep; 120 ep, 30 gp

Room #385
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #360

South Entry #1

Archway

→   Leads to room #402

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #403

Room Features

A tile mosaic of a god of law covers the floor, and the south and west walls are covered with sword cuts

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 4 pp; 17 cp; 12 gp; 6 gp; 17 cp; 13 sp; 25 cp; 11 sp; 10 ep; 16 sp; 13 sp; 8 ep; 19 cp; 3 pp; 13 cp; 12 sp

Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by 12 x Orc and 1 x Half-ogre

South Entry #1

Archway

→   Leads to room #403

South Entry #2

Archway

Room Features

A shallow pool of oil lies in the center of the room, and a sundered shield lies in the south-west corner of the room

Room #387
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #388, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

South Entry

Archway

→   Leads to room #414, inhabited by Kruthik Hive Lord and 3 x Adult Kruthik

Room Features

Several alcoves are cut into the east wall, and the floor is covered in perfect hexagonal tiles

Monster

2 x Drow (cr 1/4, mm 128) and 5 x Quaggoth (cr 2, mm 256); medium, 2350 xp


Treasure: 12 gp; 12 ep; 13 ep; 11 cp; 17 sp; 2 pp; 12 sp

Room #388
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #367

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #387, inhabited by 2 x Drow and 5 x Quaggoth

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #406, inhabited by Stone Giant Dreamwalker

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "The Night Walker shall slay the God of Shadows when song becomes silence" on the east wall

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); easy, 2350 xp


Treasure: 200 sp, 70 gp; 10 gp

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407

Room Features

A stone dais and throne sits in the south-east corner of the room, and someone has scrawled "Anduir stands here, slain by a basilisk" on the south wall

Room #390
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #372

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #400

East Entry #1

Unlocked Iron Door (60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 3 x Kuo-toa (cr 1/4, mm 199); easy, 2450 xp


Treasure: 170 sp, 110 gp; 12 ep; 14 ep; 15 sp

Room #391
North Entry

Archway

→   Leads to room #374

East Entry

Archway

→   Leads to room #411

Empty 
Room #392
East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #393

South Entry

Archway

→   Leads to room #413, inhabited by Mind Flayer Arcanist and 3 x Grimlock

Room Features

A stone dais sits in the south side of the room, and several pieces of blood-soaked clothing are scattered throughout the room

Room #393
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #392

East Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #394, inhabited by 3 x Duergar Xarrorn and 5 x Duergar

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #394
North Entry

Archway

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #393

Monster

3 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 5 x Duergar (cr 1, mm 122); medium, 2350 xp


Treasure: 10 sp; 16 sp; 18 cp; 5 gp; 19 sp; 12 sp; 15 cp; 11 ep

Room #395
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #378, inhabited by Elder Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422, inhabited by 8 x Duergar

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


500 cp, 8000 sp, 2000 gp, 100 pp, 6 x diamond (50 gp), onyx (50 gp), 3 x star rose quartz (50 gp), 2 x zircon (50 gp), Spell Scroll (Spare the Dying) (common, dmg 200), Spell Scroll (Hunter's Mark) (common, dmg 200), Spell Scroll (Protection from Evil and Good) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #396
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #408

Empty 
Room #397
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #398

South Entry #1

Archway

→   Leads to room #426

South Entry #2

Archway

→   Leads to room #427, inhabited by Neogi Master and 2 x Neogi

Empty 
Room #398
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #397

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #399, inhabited by Ogre Chain Brute and 3 x Ogre

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #415, inhabited by Duergar Stone Guard and 7 x Duergar

Room Features

A fountain decorated with six gargoyles sits in the north side of the room, and a crushed helm lies in the north side of the room

Room #399
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #371

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #398

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409, inhabited by 15 x Goblin

Room Features

A tile mosaic of ghoulish carnage covers the floor, and someone has scrawled "Abandon all hope" in goblin runes on the west wall

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 3 x Ogre (cr 2, mm 237); easy, 2050 xp


Treasure: 18 cp; 14 cp; 21 sp; 15 gp

Trap

Guillotine Blade: DC 10 to find, DC 10 to disable; +7 to hit against one target, 4d10 slashing damage

Room #400
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #382, inhabited by Duergar Warlord and 6 x Duergar Soulblade

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #409, inhabited by 15 x Goblin

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #390, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #416, inhabited by 4 x Orc and 1 x Ettin

Empty 
Room #401
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #376, inhabited by Orc War Chief and 12 x Orc

West Entry

Archway

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #402

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #429

Room Features

Several square holes are cut into the south wall, and someone has scrawled an incomplete drawing of a dragon on the east wall

Monster

Fomorian (cr 8, mm 136) and 3 x Boggle (cr 1/8, motm 65, vgm 128); easy, 3975 xp


Treasure: 2100 cp, 20 ep; 14 sp; 14 gp; 15 sp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


500 cp, 6000 sp, 1800 gp, 50 pp, black onyx (150 gp), diamond (100 gp), coral (100 gp), 2 x garnet (100 gp), jade (100 gp), 2 x jet (100 gp), pearl (100 gp), 2 x spinel (100 gp), Elixir of Health (rare, dmg 168), Potion of Diminution (rare, dmg 187)

Room #402
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by Orc War Chief and 12 x Orc

North Entry #2

Archway

→   Leads to room #385, inhabited by Kobold Scale Sorcerer and 15 x Kobold

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #401, inhabited by Fomorian and 3 x Boggle

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #403

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Contact Poison: DC 10 to find, DC 15 to disable; affects each creature which touches the trigger, DC 10 save or take 2d10 damage


1100 cp, 8000 sp, 2200 gp, 110 pp, a carved wooden staff with electrum studs (250 gp), a fine leather vest tooled with draconic scales (250 gp), a fine steel warhammer set with a rosette of spinel (250 gp), a lacquered wooden medallion engraved with an ancient coat of arms (250 gp), an agateware chalice adorned with gold and a unicorn in relief (250 gp), Potion of Resistance (radiant) (uncommon, dmg 188), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #403
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #385, inhabited by Kobold Scale Sorcerer and 15 x Kobold

North Entry #2

Archway

→   Leads to room #386

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #402

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #421, inhabited by 15 x Kobold Inventor

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431, inhabited by Nilbog and 15 x Goblin

Room Features

Someone has scrawled "I'd rather be at the Maiden and Tankard" in dwarvish runes on the south wall, and several monstrous corpses are scattered throughout the room

Room #404
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #405, inhabited by Aboleth and 4 x Kuo-toa

South Entry

Archway

→   Leads to room #422, inhabited by 8 x Duergar

Room Features

A tapestry of a legendary battle hangs from the north wall, and several iron cages are scattered throughout the room

Room #405
North Entry

Archway

→   Leads to room #379, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #404

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #422, inhabited by 8 x Duergar

Room Features

A narrow shaft falls into the room from above, and someone has scrawled "Lightning comes before thunder" on the north wall

Monster

Aboleth (cr 10, mm 13) and 4 x Kuo-toa (cr 1/4, mm 199); medium, 6100 xp


Treasure: 240 sp, 30 gp; 11 gp; 12 sp; 7 sp; 21 sp

Room #406
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

East Entry

Archway

Room Features

A faded and torn tapestry hangs from the west wall, and several wax blobs are scattered throughout the room

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); medium, 5900 xp


Treasure: 300 sp, 60 gp

Room #407
North Entry

Archway

→   Leads to room #389

West Entry

Locked Stone Door (DC 15 to open) (slides to one side)

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #408

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #423

Empty 
Room #408
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #380

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #407

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #396

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #425, inhabited by 15 x Kobold Inventor

Room Features

A set of demonic war masks hangs on the east wall, and a simple fireplace sits against the east wall

Room #409
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by Ogre Chain Brute and 3 x Ogre

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #415, inhabited by Duergar Stone Guard and 7 x Duergar

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #400

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #428, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

Room Features

A chute descends from the room into the next dungeon level down, and several pieces of rotten leather are scattered throughout the room

Monster

15 x Goblin (cr 1/4, mm 166); easy, 750 xp


Treasure: 22 cp; 14 ep; 23 cp; 13 sp; 12 ep; 21 cp; 16 gp; 9 cp; 8 ep; 16 cp; 12 cp; 17 cp; 15 gp; 6 sp; 13 sp

Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by Yuan-ti Nightmare Speaker and 6 x Yuan-ti Pureblood

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #418, inhabited by Kuo-toa Archpriest and 14 x Kuo-toa

Room Features

A chute falls into the room from above, and a rusted chain shirt lies in the south-east corner of the room

Room #411
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #383

West Entry

Archway

→   Leads to room #391

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412

Empty 
Room #412
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #384, inhabited by Rot Troll and 1 x Troll

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #411

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #413, inhabited by Mind Flayer Arcanist and 3 x Grimlock

Room Features

Several monstrous corpses are scattered throughout the room, and a broken door lies in the north-west corner of the room

Room #413
North Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #384, inhabited by Rot Troll and 1 x Troll

North Entry #2

Archway

→   Leads to room #392

West Entry

Archway

→   Leads to room #412

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "Watch out for basilisk" in orcish runes on the west wall, and several pieces of spoiled meat are scattered throughout the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 3 x Grimlock (cr 1/4, mm 175); easy, 4050 xp


Treasure: 110 gp; 8 ep; 14 sp; 10 sp

Room #414
North Entry

Archway

→   Leads to room #387, inhabited by 2 x Drow and 5 x Quaggoth

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #433, inhabited by Darkling Elder and 9 x Darkling

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 3 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 3150 xp


Treasure: 170 gp; 14 cp; 14 gp; 6 gp

Room #415
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #398

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #409, inhabited by 15 x Goblin

South Entry

Archway

→   Leads to room #435

Room Features

A balcony hangs from the west wall, and skeletons hang from chains and manacles against the south and east walls

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 7 x Duergar (cr 1, mm 122); medium, 1850 xp


Treasure: 12 gp; 15 gp; 13 gp; 19 cp; 16 cp; 15 gp; 16 sp; 9 gp

Room #416
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #400

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by Yuan-ti Nightmare Speaker and 6 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #436, inhabited by Froghemoth

Monster

4 x Orc (cr 1/2, mm 246) and 1 x Ettin (cr 4, mm 132); easy, 1500 xp


Treasure: 18 cp; 16 sp; 21 cp; 15 cp; 14 sp

Room #417
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #416, inhabited by 4 x Orc and 1 x Ettin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #410

Room Features

Several alcoves are cut into the east and west walls, and someone has scrawled "Trespassers will be flayed alive" in blood on the east wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 6 x Yuan-ti Pureblood (cr 1, mm 310); medium, 2300 xp


Treasure: 2 pp; 19 sp; 15 cp; 4 pp; 20 cp; 10 sp; 15 gp

Trap

Poisoned Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 18 save or take 10d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Electrified Lock: DC 10 to find, DC 15 to disable; affects each creature which touches the lock, DC 13 save or take 4d10 lightning damage


600 cp, 3000 sp, 2000 gp, 140 pp, black onyx (150 gp), 4 x pearl (100 gp), amethyst (100 gp), chrysoberyl (100 gp), jade (100 gp), jet (100 gp), spinel (100 gp), +1 Ammunition (50 blowgun needles) (uncommon, dmg 150), Spell Scroll (Hypnotic Pattern) (uncommon, dmg 200), Alchemy Jug (uncommon, dmg 150), Potion of Water Breathing (uncommon, dmg 188)

Room #418
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #410

West Entry #2

Locked Stone Door (DC 20 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #437, inhabited by 9 x Hobgoblin and 1 x Manticore

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 14 x Kuo-toa (cr 1/4, mm 199); deadly, 3000 xp


Treasure: 1100 cp, 50 ep; 1 pp; 12 ep; 8 gp; 10 gp; 5 pp; 20 sp; 12 gp; 15 cp; 13 sp; 19 cp; 15 sp; 8 gp; 6 gp; 18 cp

Room #419
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #420, inhabited by Drow Shadowblade and 9 x Drow

South Entry

Archway

→   Leads to room #446

Room Features

The south and east walls have been engraved with geometric patterns, and various torture devices are scattered throughout the room

Room #420
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #419

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #429

South Entry

Archway

→   Leads to room #447, inhabited by 2 x Duergar Hammerer and 4 x Duergar

Room Features

A fountain engraved with endless spirals sits in the south side of the room, and several pieces of rotten leather are scattered throughout the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 9 x Drow (cr 1/4, mm 128); hard, 7650 xp


Treasure: 1600 sp, 300 gp; 10 ep; 15 cp; 19 cp; 18 gp; 15 cp; 22 cp; 16 cp; 8 sp; 26 cp

Room #421
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #403

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

Monster

15 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 750 xp


Treasure: 10 ep; 15 sp; 10 gp; 9 sp; 13 sp; 3 pp; 11 sp; 6 pp; 14 cp; 10 sp; 17 ep; 18 cp; 16 cp; 9 gp; 4 pp

Room #422
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

North Entry #2

Archway

→   Leads to room #404

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #405, inhabited by Aboleth and 4 x Kuo-toa

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #432

Room Features

Various torture devices are scattered throughout the room, and a dulled dagger lies in the east side of the room

Monster

8 x Duergar (cr 1, mm 122); easy, 1600 xp


Treasure: 13 gp; 15 ep; 11 gp; 18 cp; 11 gp; 11 gp; 18 cp; 27 cp

Room #423
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #407

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #441

Room Features

A chute falls into the room from above, and a pile of barrel staves lies in the south-west corner of the room

Room #424
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by 15 x Kobold Inventor

Empty 
Room #425
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #408

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #424

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #426

Monster

15 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 750 xp


Treasure: 6 gp; 8 ep; 9 sp; 11 ep; 16 sp; 21 cp; 21 cp; 12 gp; 11 gp; 20 cp; 11 sp; 14 sp; 23 cp; 1 pp; 14 gp

Trap

Flamethrower: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 fire damage

Room #426
North Entry

Archway

→   Leads to room #397

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425, inhabited by 15 x Kobold Inventor

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #442, inhabited by 7 x Adult Kruthik

Empty 
Room #427
North Entry

Archway

→   Leads to room #397

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #443

Room Features

A chute falls into the room from above, and someone has scrawled "emerald, gray, sapphire, silver, gray" on the west wall

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 2 x Neogi (cr 3, motm 192, vgm 180); medium, 2500 xp


Treasure: 22 cp; 11 gp; 7 gp

Room #428
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #409, inhabited by 15 x Goblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #436, inhabited by Froghemoth

Room Features

A stone dais sits in the north-east corner of the room, and a tapestry of a legendary battle hangs from the south wall

Monster

Myconid Sovereign (cr 2, mm 232) and 14 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 3250 xp


Treasure: 1000 cp, 8000 sp, 2300 gp, 140 pp, a brass orb etched with elven script (25 gp), a fine leather merchant's cap trimmed with squirrel fur (25 gp), a leather coat trimmed with rabbit fur (25 gp), a linen choker threaded with electrum (25 gp), a malachite puzzle box set with a rosette of citrine (25 gp), a marble brazier inlaid with silver (25 gp), an agateware tile painted with woodland imagery (25 gp), Cloak of the Manta Ray (uncommon, dmg 159), Keoghtom's Ointment (uncommon, dmg 179), Potion of Fire Breath (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #429
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #401, inhabited by Fomorian and 3 x Boggle

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #420, inhabited by Drow Shadowblade and 9 x Drow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #430

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #447, inhabited by 2 x Duergar Hammerer and 4 x Duergar

Room Features

A mural of ghoulish carnage covers the ceiling, and someone has scrawled a demonic face on the south wall

Room #430
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #429

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #431, inhabited by Nilbog and 15 x Goblin

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448

Empty 
Room #431
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #403

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #430

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #439

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #454

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #3

Locked Iron Door (DC 15 to open)

Monster

Nilbog (cr 1, motm 195, vgm 182) and 15 x Goblin (cr 1/4, mm 166); easy, 950 xp


Treasure: 14 sp; 9 gp; 18 sp; 21 cp; 13 sp; 3 pp; 3 ep; 18 cp; 10 sp; 6 ep; 11 ep; 2 pp; 14 gp; 12 sp; 10 gp; 13 cp

Room #432
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #422, inhabited by 8 x Duergar

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #449

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #440

Empty 
Room #433
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #414, inhabited by Kruthik Hive Lord and 3 x Adult Kruthik

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #440

Room Features

Someone has scrawled "The curse can never be broken" on the west wall, and a warped spear lies in the south-east corner of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 9 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1350 xp


Treasure: 13 ep; 15 sp; 4 pp; 20 cp; 13 sp; 10 gp; 13 ep; 18 cp; 17 sp; 8 gp

Room #434
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #427, inhabited by Neogi Master and 2 x Neogi

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #451

Room Features

Someone has scrawled "nine, eight, four, three, eight" on the east wall, and a mouldy odor fills the room

Room #435
North Entry

Archway

→   Leads to room #415, inhabited by Duergar Stone Guard and 7 x Duergar

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452, inhabited by 15 x Derro and 1 x Oblex Spawn

Room Features

A stone ramp ascends towards the east wall, and the ceiling is covered with pale stalactites

Room #436
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #416, inhabited by 4 x Orc and 1 x Ettin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #428, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #444

Room Features

A circle of tall stones stands in the south-east corner of the room, and a corroded chain lies in the north side of the room

Monster

Froghemoth (cr 10, motm 130, vgm 145); medium, 5900 xp


Treasure: 200 sp, 60 gp

Room #437
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #418, inhabited by Kuo-toa Archpriest and 14 x Kuo-toa

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #438

Monster

9 x Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); easy, 1600 xp


Treasure: 19 sp; 16 cp; 14 gp; 22 cp; 12 ep; 15 sp; 12 gp; 15 cp; 13 gp; 6 gp

Room #438
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #437, inhabited by 9 x Hobgoblin and 1 x Manticore

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #446

Room Features

A tile labyrinth covers the floor, and moaning can be heard in the center of the room

Room #439
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #421, inhabited by 15 x Kobold Inventor

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431, inhabited by Nilbog and 15 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by Dao and 1 x Earth Elemental

Trap

Scythe Blade: DC 10 to find, DC 15 to disable; +8 to hit against all targets within a 5 ft. arc, 4d10 slashing damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


800 cp, 6000 sp, 2200 gp, 90 pp, 2 x black onyx (150 gp), diamond (100 gp), amethyst (100 gp), chrysoberyl (100 gp), 2 x garnet (100 gp), jade (100 gp), 2 x jet (100 gp), pearl (100 gp), 2 x spinel (100 gp)

Room #440
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #432

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433, inhabited by Darkling Elder and 9 x Darkling

South Entry

Archway

→   Leads to room #455

Trap

Concealed Pit with Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 12 save or take 4d10 damage

Room #441
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #423

West Entry #2

Archway

→   Leads to room #458, inhabited by Rot Troll and 1 x Troll

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #450, inhabited by Female Steeder and 13 x Male Steeder

Room Features

A large demonic idol with ruby eyes sits in the north-east corner of the room, and someone has scrawled "Twist the cog to reset the trap" on the south wall

Room #442
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #426

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #467, inhabited by 11 x Firenewt Warrior

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #468, inhabited by 11 x Svirfneblin and 1 x Xorn

Monster

7 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 3150 xp


Treasure: 10 gp; 14 cp; 15 gp; 13 gp; 11 gp; 8 sp; 9 ep

Room #443
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #427, inhabited by Neogi Master and 2 x Neogi

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #469

Empty 
Room #444
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #436, inhabited by Froghemoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

Empty 
Room #445
North Entry

Locked Stone Door (DC 15 to open)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #460, inhabited by Tanarukk and 4 x Orc

Room Features

The floor is covered in perfect hexagonal tiles, and a stack of barrels filled with rotting fruit stands against the north wall

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); medium, 5900 xp


Treasure: 120 gp

Room #446
North Entry

Archway

→   Leads to room #419

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #438

South Entry

Locked Iron Door (DC 20 to open) (slides to one side)

→   Leads to room #473, inhabited by Ulitharid and 1 x Mind Flayer

Room Features

A narrow pit covered by iron bars lies in the north-east corner of the room, and a mural of vile acts covers the ceiling

Room #447
North Entry #1

Archway

→   Leads to room #420, inhabited by Drow Shadowblade and 9 x Drow

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #429

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #448

South Entry

Unlocked Stone Door (60 hp)

Room Features

Spirals of blue stones cover the floor, and a rotting backpack lies in the north-east corner of the room

Monster

2 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 4 x Duergar (cr 1, mm 122); easy, 1700 xp


Treasure: 13 cp; 10 gp; 21 cp; 14 sp; 18 sp; 3 pp

Room #448
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #430

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #447, inhabited by 2 x Duergar Hammerer and 4 x Duergar

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #454

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #475

Empty 
Room #449
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #432

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by Dao and 1 x Earth Elemental

South Entry #2

Locked Stone Door (DC 20 to open)

Empty 
Room #450
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #441

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #467, inhabited by 11 x Firenewt Warrior

Room Features

The south and east walls are covered with cracks, and several pieces of trash are scattered throughout the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 13 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 850 xp


Treasure: 12 gp; 15 ep; 17 sp; 22 cp; 9 ep; 14 cp; 11 gp; 13 gp; 9 sp; 15 sp; 23 cp; 15 gp; 19 sp; 17 cp

Room #451
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #434

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #435

East Entry

Archway

→   Leads to room #452, inhabited by 15 x Derro and 1 x Oblex Spawn

Room Features

A set of demonic war masks hangs on the south wall, and a dagger hilt lies in the west side of the room

Room #452
North Entry

Archway

→   Leads to room #435

West Entry

Archway

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481

Monster

15 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 800 xp


Treasure: 11 sp; 11 ep; 11 gp; 11 gp; 6 gp; 12 sp; 16 sp; 15 sp; 9 gp; 11 gp; 16 sp; 7 ep; 6 ep; 16 sp; 18 sp; 21 cp

Room #453
East Entry

Unlocked Stone Door (60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #471

Monster

11 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); hard, 2900 xp


Treasure: 18 sp; 21 cp; 14 sp; 17 ep; 8 gp; 17 cp; 11 gp; 14 sp; 23 sp; 15 cp; 14 sp; 90 ep, 70 gp

Room #454
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #431, inhabited by Nilbog and 15 x Goblin

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448

East Entry

Archway

→   Leads to room #463

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476

Room Features

A group of demonic faces have been carved into the south wall, and someone has scrawled "I'd rather be at the Harper's Wand" on the west wall

Room #455
North Entry

Archway

→   Leads to room #440

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #456

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478, inhabited by Wraith and 4 x Wight

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 4d10 poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


400 cp, 6000 sp, 2400 gp, 140 pp, a jet cup engraved with mythical creatures (250 gp), an agateware tureen painted with mythical imagery (250 gp), an electrum ring set with jacinth (250 gp)

Room #456
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #455

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #457, inhabited by Drow Shadowblade and 3 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479

Room Features

Someone has scrawled "You cannot kill it with wizardry" on the north wall, and several pieces of spoiled meat are scattered throughout the room

Room #457
North Entry

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #456

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #480

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 3 x Drow (cr 1/4, mm 128); hard, 7350 xp


Treasure: 500 gp, 40 pp; 15 cp; 24 cp; 9 gp

Room #458
East Entry #1

Archway

→   Leads to room #441

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #465

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Room Features

Someone has scrawled "The sword is cursed" on the east wall, and a corroded iron key hangs from a hook on the north and south walls

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); deadly, 6800 xp


Treasure: 900 cp, 11000 sp, 1600 gp, 120 pp, amber (100 gp), chrysoberyl (100 gp), garnet (100 gp), 4 x jade (100 gp), jet (100 gp), 4 x pearl (100 gp)

Room #459
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460, inhabited by Tanarukk and 4 x Orc

Empty 
Room #460
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #445, inhabited by Stone Giant Dreamwalker

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #461

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A chute falls into the room from above, and someone has scrawled "Gili fell here" on the north wall

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 4 x Orc (cr 1/2, mm 246); medium, 2200 xp


Treasure: 1100 cp, 60 ep; 19 sp; 15 gp; 16 cp; 14 sp

Room #461
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #460, inhabited by Tanarukk and 4 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #462, inhabited by Hobgoblin Captain and 15 x Hobgoblin

Empty 
Room #462
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #461

East Entry

Archway

→   Leads to room #471

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Several alcoves are cut into the south wall, and several empty bottles are scattered throughout the room

Monster

Hobgoblin Captain (cr 3, mm 186) and 15 x Hobgoblin (cr 1/2, mm 186); hard, 2200 xp


Treasure: 9 gp; 19 cp; 11 sp; 11 ep; 8 gp; 6 pp; 20 sp; 9 gp; 8 ep; 17 sp; 12 cp; 15 sp; 14 ep; 8 sp; 23 cp; 17 cp

Room #463
West Entry

Archway

→   Leads to room #454

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #483, inhabited by Mindwitness and 1 x Mind Flayer

Room Features

Someone has scrawled "Death comes on silent wings" on the north wall, and the scent of urine fills the south side of the room

Room #464
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #449

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483, inhabited by Mindwitness and 1 x Mind Flayer

Monster

Dao (cr 11, mm 143) and 1 x Earth Elemental (cr 5, mm 124); hard, 9000 xp


Treasure: 1100 gp, 70 pp; 1500 cp, 10 ep

Room #465
West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #458, inhabited by Rot Troll and 1 x Troll

West Entry #2

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A cold spot can be felt in the north side of the room, and a corroded mace lies in the south-east corner of the room

Room #466
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #467, inhabited by 11 x Firenewt Warrior

South Entry

Locked Iron Door (DC 25 to open)

Room Features

A fountain of water sits against the south wall, and someone has scrawled a crude drawing of a nymph on the west wall

Room #467
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #450, inhabited by Female Steeder and 13 x Male Steeder

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #442, inhabited by 7 x Adult Kruthik

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #466

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468, inhabited by 11 x Svirfneblin and 1 x Xorn

Room Features

Someone has scrawled "This paladin is dead" in draconic script on the south wall, and several pieces of torn paper are scattered throughout the room

Monster

11 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1100 xp


Treasure: 22 sp; 15 sp; 15 ep; 6 pp; 13 sp; 7 cp; 10 gp; 10 sp; 7 gp; 6 ep; 12 gp

Room #468
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #442, inhabited by 7 x Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467, inhabited by 11 x Firenewt Warrior

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #469

Monster

11 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); hard, 2900 xp


Treasure: 13 sp; 25 cp; 10 sp; 14 cp; 6 gp; 20 cp; 13 gp; 15 ep; 15 cp; 11 sp; 16 cp; 1300 cp, 50 ep

Room #469
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #443

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #468, inhabited by 11 x Svirfneblin and 1 x Xorn

South Entry

Archway

Empty 
Room #470
East Entry

Archway

→   Leads to room #481

Room Features

Someone has scrawled "seven, four, six, three" on the north wall, and a pile of spoiled meat lies in the north-west corner of the room

Room #471
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #453, inhabited by 11 x Orc and 1 x Troll

West Entry

Archway

→   Leads to room #462, inhabited by Hobgoblin Captain and 15 x Hobgoblin

Room Features

A group of demonic faces have been carved into the west wall, and someone has scrawled "Seven steps forward, four steps back" on the west wall

Room #472
North Entry

Archway

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #473, inhabited by Ulitharid and 1 x Mind Flayer

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tapestry of legendary monsters hangs from the west wall, and a wooden ladder rests against the south wall

Room #473
North Entry

Locked Iron Door (DC 20 to open) (slides to one side)

→   Leads to room #446

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #472

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); deadly, 7900 xp


Treasure: 800 cp, 6000 sp, 2200 gp, 130 pp

Room #474
North Entry

Locked Stone Door (DC 10 to open)

West Entry

Unlocked Stone Door (60 hp)

East Entry

Archway

→   Leads to room #475

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 5 x Grimlock (cr 1/4, mm 175); easy, 4150 xp


Treasure: 140 sp, 70 gp; 11 gp; 17 cp; 11 sp; 12 ep; 2 pp

Room #475
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #448

West Entry

Archway

→   Leads to room #474, inhabited by Mind Flayer Arcanist and 5 x Grimlock

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Unlocked Stone Door (60 hp)

Empty 
Room #476
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483, inhabited by Mindwitness and 1 x Mind Flayer

South Entry

Locked Iron Door (DC 20 to open)

Room Features

A rope ascends to a catwalk hanging between the north and south walls, and someone has scrawled an arrow pointing down on the east wall

Room #477
North Entry #1

Archway

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #455

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478, inhabited by Wraith and 4 x Wight

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1000 cp, 7000 sp, 2200 gp, 60 pp, a bloodstone salt cellar inlaid with ornate electrum scrollwork (25 gp), a fine steel bell set with amethyst and garnet (25 gp), Elixir of Health (rare, dmg 168)

Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #477

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #479

Monster

Wraith (cr 5, mm 302) and 4 x Wight (cr 3, mm 300); hard, 4600 xp


Treasure: 160 gp; 16 sp; 14 cp; 6 ep; 17 ep

Room #479
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #478, inhabited by Wraith and 4 x Wight

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #480

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

Room Features

A rope ascends to a wooden platform in the south side of the room, and someone has scrawled "I've forgotten my name" on the west wall

Room #480
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #457, inhabited by Drow Shadowblade and 3 x Drow

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Room Features

Someone has scrawled "The Elven Blade is broken" on the west wall, and a ruined chain shirt lies in the south-east corner of the room

Room #481
North Entry

Archway

→   Leads to room #452, inhabited by 15 x Derro and 1 x Oblex Spawn

West Entry #1

Archway

→   Leads to room #470

West Entry #2

Unlocked Stone Door (60 hp) (slides up)

East Entry

Archway

→   Leads to room #482, inhabited by 3 x Young Kruthik and 5 x Adult Kruthik

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 4d10 poison damage

Room #482
West Entry

Archway

→   Leads to room #481

East Entry

Unlocked Stone Door (60 hp)

Monster

3 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 5 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 2325 xp


Treasure: 10 sp; 13 sp; 12 cp; 10 sp; 10 ep; 6 gp; 16 gp; 19 sp

Room #483
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #463

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #464, inhabited by Dao and 1 x Earth Elemental

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #476

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "Stay low" on the east wall, and the ceiling is covered with scorch marks

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); hard, 4700 xp


Treasure: 140 ep, 50 gp; 220 sp, 60 gp

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